AWS for Games Blog

Category: Amazon GameLift

How to host your Unreal Engine game for under $1 per player with Amazon GameLift

How to host your Unreal Engine game for under $1 per player with Amazon GameLift

Introduction Game developers constantly seek innovative ways to create more interactive multiplayer experiences. However, with increasing player expectations, rising game production costs, and growing competition, studios face the challenge of balancing game performance and profitability. Game developers from studios of various sizes tell us that reducing operational costs without compromising player experiences is a top priority […]

AWS for Games at Gamescom 2023

Gamescom, the annual video game trade fair and conference held in Cologne, Germany, came roaring back in 2022 with over 265,000 consumers and industry professionals coming together to interact and get a glimpse into the future of gaming. The conference, one of the largest gaming events in the world, offers a platform for game developers, publishers, […]

How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap […]

QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

A mage, a hacker, and a barbarian walk into a bar…  What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. Players build decks with cards from Government, Corporate, or Underground factions, and go up against other […]

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

Like space age gladiators, “Crossfar” players battle head-to-head in a zero-gravity sphere arena set amongst the stars. Piloting drones, gamers must defend their gate, destroy enemy defenses, and rely on sharp tactical decision-making to come out on top. Imagined as a sci-fi take on esports, the game was developed in only two years by a […]

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

Metalhead knows a thing or two about big swings. As the developer behind popular video game franchise “Super Mega Baseball,” the studio has taken each installment to new heights, growing its own capabilities and talent base in tandem. Now part of EA SPORTS, Metalhead has aimed for the fences with “Super Mega Baseball 4” (SMB […]

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated Amazon GameLift Server SDK from Amazon Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]

Hosting Persistent World Games on Amazon GameLift

Hosting Persistent World Games on Amazon GameLift

Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]

Small Impact Games

Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’

Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]