MPEG-H 3D Audio: Difference between revisions

Content deleted Content added
→‎Profiles: Grammar correction: Deleted extra "the".
Line 29:
On January 3, 2017, Fraunhofer IIS announced a trademark program to identify interoperable products that include MPEG-H.<ref>{{cite web|url=http://www.businesswire.com/news/home/20170103005849/en/Fraunhofer-Announces-MPEG-H-Trademark-Identify-Interoperable-Products|title=Fraunhofer Announces MPEG-H Trademark to Identify Interoperable Products|publisher=Business Wire|accessdate=11 January 2017}}</ref>
 
On January 8, 2019, Sony announced a immersive music service "360 Reality Audio" that uses MPEG-H.<ref>{{Cite web|url=https://www.prnewswire.com/news-releases/sony-introduces-all-new-360-reality-audio-music-experience-that-immerses-listeners-in-a-three-dimensional-sound-field-powered-by-object-based-spatial-audio-technology-300774115.html|title=Sony Introduces All New "360 Reality Audio" Music Experience That Immerses Listeners in a Three-Dimensional Sound Field Powered by Object-Based Spatial Audio Technology|last=Sony|first=|date=|website=www.prnewswire.com|language=en|archive-url=|archive-date=|url-status=|access-date=2019-01-26}}</ref><ref>{{Cite web|url=https://www.billboard.com/articles/business/tech/8493202/sony-360-reality-audio-ces-2019-future-of-music|title=Sony Unveils the 'Future of Music' With 360 Reality Audio at CES 2019|website=Billboard|access-date=2019-01-26}}</ref><ref>{{Cite web|url=https://www.engadget.com/2019/01/08/sony-360-reality-audio-hands-on/|title=I want Sony's 360 Reality Audio to be the future of music|website=Engadget|language=en|access-date=2019-01-26}}</ref>
 
==Profiles==