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{{Short description|1995 platform video game}}
{{good article}}
{{ article}}
{{Use mdy dates|date=November 2018}}
{{Use mdy dates|date=November 2018}}
{{Infobox video game
{{Infobox video game
| title = Gex
| title = Gex
| image = GexCover.jpg
| image = GexCover.jpg
| developer = [[Crystal Dynamics]]
| developer = [[Crystal Dynamics]]
| publisher = {{Plainlist|
| publisher = BMG Interactive (3DO)<br /> [[Crystal Dynamics]] (PS1/Saturn) <br /> [[Microsoft]] (PC)
* Crystal Dynamics
| director =
*{{vgrelease|EU|[[BMG Interactive]] {{small|(3DO)}}<ref name="bmg" />}}
* [[Microsoft]] {{small|(PC)}}
}}
| producer = Lyle Hall
| producer = Lyle Hall
| designer = Justin Norr
| designer = Justin Norr
| programmer = Gregg Tavares<br/>[[Evan Wells]]
| programmer =
Gregg Tavares
[[Evan Wells]]
}}
| artist = Mira F. Ross
| artist = Mira F. Ross
| writer = [[Robert Cohen (writer)|Robert Cohen]]
| writer =
[[Robert Cohen (writer)|Robert Cohen]]
* [[Dana Gould]]
| composer = Greg Weber<br/>Steve Henifin
}}
| composer = {{Plainlist|
* Greg Weber
* Steve Henifin
}}
| series = ''[[Gex (series)|Gex]]''
| series = ''[[Gex (series)|Gex]]''
| platforms = [[3DO Interactive Multiplayer|3DO]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Microsoft Windows]]
| platforms = [[3DO Interactive Multiplayer|3DO]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Windows]]
| released = {{Plainlist|
| released = '''3DO'''<br>{{vgrelease|NA|April 1995<ref name="GameProMay1995">{{cite magazine |first=E. |last=Storm |date=May 1995 |title=Gamefan Preview: "GEX" |magazine=[[Gamefan]] |url=https://archive.org/details/GamefanVolume3Issue05May1995 |publisher=DieHard Gamers Club |accessdate=September 28, 2018}}</ref>|EU|1995}}'''PlayStation'''<br>{{vgrelease|NA|December 18, 1995|EU|April 1996}}'''Sega Saturn'''<br>{{vgrelease|NA|December 18, 1995|EU|1996}}'''Microsoft Windows'''<br>{{vgrelease|NA|November 7, 1996|EU|1997}}
* '''3DO'''
* {{vgrelease|NA|April 7, 1995<ref name="GameProMay1995">{{Cite magazine |last=Storm |first=E. |date=May 1995 |title=Gamefan Preview: "Gex" |url=https://archive.org/details/GamefanVolume3Issue05May1995/page/n83/mode/2up |access-date=September 28, 2018 |magazine=[[GameFan]] |publisher=DieHard Gamers Club |pages=84–85 |via=[[Internet Archive]] |volume=3 |issue=5}}</ref>|UK|May 12, 1995}}
* '''PlayStation'''
* {{vgrelease|NA|December 18, 1995|EU|April 1996}}
* '''Sega Saturn'''
* {{vgrelease|NA|December 18, 1995|EU|April 5, 1996}}
* '''Windows'''
* {{vgrelease|NA|November 7, 1996|EU|1996}}
}}
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player]]
}}
}}


'''''Gex''''' is a [[platform game]] developed by [[Crystal Dynamics]]. It was originally released for the [[3DO Interactive Multiplayer|3DO]] in 1994; ports of the game for the [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] were later developed by [[Beam Software]], and a [[personal computer|PC]] version was licensed by [[Microsoft]] and released for [[Microsoft Windows]]. It was a [[pack-in game]] for Panasonic models of the 3DO later in the console's life. It is the first in the [[Gex (series)|''Gex'' series]] of [[video game]]s, and introduces players to the title character, a wisecracking, [[television]]-obsessed [[gecko]] voiced by comedian [[Dana Gould]], who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.
'''''Gex''''' is a [[platform game]] developed by [[Crystal Dynamics]]. It was originally released for the [[3DO Interactive Multiplayer|3DO]] in ; ports of the game for the [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] were later developed by [[Beam Software]], and a [[]] version was by [[Microsoft]]. It was a [[pack-in game]] for Panasonic models of the 3DO later in the console's life. It is the first in the [[Gex (series)|''Gex'' series]] of video , and introduces players to the title character, a wisecracking, television-obsessed [[gecko]] voiced by comedian [[Dana Gould]], who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.


''Gex'' was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Travers. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily [[Mario]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game. It was eventually released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two sequels were later released, titled ''[[Gex 3D: Enter the Gecko]]'' and ''[[Gex 3: Deep Cover Gecko]]'', with Gex becoming Crystal Dynamics' mascot for a short time.
''Gex'' was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg . The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily [[Mario]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game.
It was released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two sequels were later released, titled ''[[Gex: Enter the Gecko]]'' and ''[[Gex 3: Deep Cover Gecko]]'', with Gex becoming Crystal Dynamics' mascot for a short time.


==Gameplay==
==Gameplay==
[[File:Gex screenshot.jpg|thumb|left|Gex in a horror level. The jumping tomato is an enemy. The features in the display bar, from left to right, are the player's score, number of lives, number of flies, and health.]]
[[File:Gex screenshot.jpg|thumb|left|Gex in a horror level. The jumping tomato is an enemy. The features in the display bar, from left to right, are the player's score, number of lives, number of flies, and health.]]
''Gex'' is a [[Side-scrolling video game|side-scrolling]] [[Platform game|platformer]] that follows the title character, an [[anthropomorphism|anthropomorphic]], [[television]]-obsessed [[gecko]] named Gex who must travel through the “media dimension” and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different [[Television channel|TV channel]]s<ref name="IGN">{{cite web |url=http://www.ign.com/articles/1996/11/25/gex |title=Gex |publisher=[[IGN]] |date=November 25, 1996 |work=IGN Staff |accessdate=May 30, 2018 |archive-url=https://web.archive.org/web/20180612142555/http://www.ign.com/articles/1996/11/25/gex# |archive-date=June 12, 2018 |dead-url=no |df=mdy-all }}</ref> which act as game worlds (accessed through a world map),<ref name="manual 20">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=20}}</ref> each filled with platforming stages and ending with a [[boss (gaming)|boss]] stage.<ref name="manual 21">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=21}}</ref> The goal of each stage is to explore and locate hidden [[Remote control|television remotes]] which are used to unlock more levels. The original [[3DO Interactive Multiplayer|3DO]] version of the game allows players to save their progress and resume from where they left off; all other versions use a password system. The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding [[VHS]] tapes hidden in certain levels.<ref name="manual 21"/> Every level contains a hidden portal which leads to a [[bonus level]], the perfect completion of which earns the player a piece of the Planet X remote. Collecting every piece of this remote allows them to reach Planet X, an optional secret world.<ref>{{cite web |url=http://www.pushsquare.com/reviews/psone/gex |title=GEX Review (PSOne) |first=Jamie |last=O'Neill |date=October 18, 2015 |publisher=Push Square |accessdate=September 28, 2018 |archive-url=https://web.archive.org/web/20180828001833/http://www.pushsquare.com/reviews/psone/gex# |archive-date=August 28, 2018 |dead-url=no |df=mdy-all }}</ref>
''Gex'' is a [[Side-scrolling video game|side-scrolling]] [[Platform game|platformer]] that follows the title character, an [[anthropomorphic]], television-obsessed [[gecko]] who must travel through the and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different TV <ref name="IGN">{{ web |url=http://www.ign.com/articles/1996/11/25/gex |= |archive-url=https://web.archive.org/web/20180612142555/http://www.ign.com/articles/1996/11/25/gex# |archive-date=June 12, 2018 |-= |df=mdy-all}}</ref> which act as game worlds (accessed through a world map),<ref>{{ book|=|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=20}}</ref> each filled with platforming stages and ending with a [[boss (gaming)|boss]] stage.<ref name="manual 21">{{ book|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=21}}</ref> The goal of each stage is to explore and locate hidden television remotes which are used to unlock more levels. The original [[3DO Interactive Multiplayer|3DO]] version of the game allows players to save their progress and resume from where they left off; all other versions use a password system. The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding tapes hidden in certain levels.<ref name="manual 21"/> Every level contains a hidden portal leads to a [[bonus level]], the perfect completion of which earns the player a piece of the Planet X remote. Collecting every piece of this remote allows them to reach Planet X, an optional secret world.<ref>{{ web |= |first=Jamie |date=October 18, 2015 |= |= |archive-url=https://web.archive.org/web/20180828001833/http://www.pushsquare.com/reviews/psone/gex# |archive-date=August 28, 2018 |-= |df=mdy-all}}</ref>


Many of Gex's default abilities take advantage of his special characteristics as a gecko.<ref name="GameProMay1995"/> In addition to being able to walk, run, and jump, he can attach himself to walls and ceilings and crawl along them using the [[suction cup|suction pad]]s on his feet, allowing him to reach higher areas.<ref name="manual 15">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=15}}</ref> Gex primarily attacks with his tail; he can whip it in a full circle to defeat enemies, activate switches, and deflect projectiles.<ref name="manual 14">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=14}}</ref> He can also coil it into the shape of a spring to bounce off enemies and other objects.<ref name="satmanual 12">{{cite book|year=1995|title=''Gex'' instruction booklet (Sega Saturn) |publisher=Crystal Dynamics |page=12}}</ref> Levels contain assorted collectible [[power-up]]s which can provide Gex with several different abilities, such as enhanced speed, invulnerability, and one of many different types of projectiles that can be launched from his mouth. Gex can obtain and utilize these power-ups by lashing his gecko tongue out and consuming them; alternatively, these items can be tail whipped in order to replenish lost [[health (gaming)|health]] at the expense of the item's primary effect.<ref name="manual 17">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=17}}</ref> Gex's health is represented by three "hit paws", and he loses one whenever he is hit by an enemy or a hazard. If the player loses all of their hit paws, then they lose a [[life (gaming)|life]]. The number of hit paws can be extended to six by finding a certain power-up.<ref name="manual 16">{{cite book|year=1995|title=''Gex'' instruction booklet (3DO) |publisher=Crystal Dynamics |page=16}}</ref> The player begins the game with three lives, though more can be earned by collecting a hundred Golden flies in a level. Running out of lives gives the player a [[game over]], forcing them to start from the beginning (or from their last save point in the 3DO release).<ref name="manual 16"/>
Many of Gex's default abilities take advantage of his special characteristics as a gecko.<ref name="GameProMay1995"/> In addition to being able to walk, run, and jump, he can attach himself to walls and ceilings and crawl along them using the [[suction pad]]s on his feet, allowing him to reach higher areas.<ref>{{ book|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=15}}</ref> Gex primarily attacks with his tail; he can whip it in a full circle to defeat enemies, activate switches, and deflect projectiles.<ref>{{ book|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=14}}</ref> He can coil it into the shape of spring to bounce off enemies and other objects.<ref>{{ book|title=''Gex'' (Sega Saturn) |publisher=Crystal Dynamics |page=12}}</ref> Levels contain assorted collectible [[power-up]]s which can provide Gex with several different abilities, such as enhanced speed, invulnerability, and one of many different types of projectiles that can be launched from his mouth. Gex can obtain and utilize these power-ups by lashing his gecko tongue out and consuming them; alternatively, these items can be tail whipped to replenish lost [[health (gaming)|health]] at the expense of the item's primary effect.<ref>{{ book|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=17}}</ref> Gex's health is represented by three "hit paws", and he loses one whenever he is hit by an enemy or a hazard. If the player loses all of their hit paws, then they lose a [[life (gaming)|life]]. The number of hit paws can be extended to six by finding a certain power-up.<ref name="manual 16">{{ book|title=''Gex'' (3DO) |publisher=Crystal Dynamics |page=16}}</ref> The player begins the game with three lives, though more can be earned by collecting a hundred Golden flies in a level. lives the over, forcing to from the beginning (or from last in the 3DO release).<ref name="manual 16"/>


===Plot===
===Plot===
Gex, a young [[anthropomorphic]] [[gecko]], lives by himself watching TV and eating snacks in his mansion in [[Maui]], [[Hawaii]], which he acquired after inheriting a large sum of money from his uncle that passed away. One day, while looking for a good show to watch, he consumes a passing [[house fly]]. This insect turns out to be a small undercover [[Unmanned aerial vehicle|drone]] being controlled by Rez, the overlord of the Media Dimension. Rez uses the droid to "bug" Gex, and pulls him into the Media Dimension through the TV set, intending to use him as the network's new [[mascot]] character. In order to escape, Gex needs to traverse the Media Dimension and find remote controls which he could use to destroy the TV sets blockading his exit back to the outside world.
Gex, a young [[anthropomorphic]] [[gecko]], lives by himself watching and eating snacks in his mansion in [[Maui]], [[Hawaii]], which he acquired after inheriting a large sum of money . looking for a good show to watch, he consumes a passing [[house fly]]. This turns out to be a small undercover drone being controlled by Rez, the overlord of the Media Dimension. Rez uses the droid to "bug" Gex, and pulls him into the Media Dimension through the TV set, intending to use him as the network's new mascot character. escape, Gex needs to traverse the Media Dimension and find remote controls he could use to destroy the TV sets his exit back to the outside world.


Gex fights his way through the Media Dimension, finding remotes and defeating Rez' accomplices along the way, before eventually defeating Rez himself using some of the tyrant's own drones against him. Gex, upon returning home, resumes watching his TV, wondering what was on [[HBO]].
Gex fights his way through the Media Dimension, finding remotes and defeating Rez' along the way, before eventually defeating Rez himself using some of the tyrant's drones against him. returning home, resumes watching his TV, wondering what was on [[HBO]].


==Development==
==Development==
The concept for ''Gex'' was created by Lyle Hall, who began work on the project shortly after joining the newly-formed [[Crystal Dynamics]] in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the [[compact disc|CD]] audio capabilities" of [[Panasonic]]'s [[3DO Interactive Multiplayer]] console, intending to create a 2D platform game starring "the coolest character I could come up with."<ref>{{cite web |title=Playing Catch-Up: ''Gex''<nowiki>'</nowiki>s Lyle Hall |url=https://www.gamasutra.com/view/news/103386/Playing_CatchUp_GEXs_Lyle_Hall.php |first=Alistair |last=Wallis |date=January 18, 2007 |accessdate=September 24, 2018 |archive-url=https://web.archive.org/web/20181014165248/http://www.gamasutra.com/view/news/103386/Playing_CatchUp_GEXs_Lyle_Hall.php# |archive-date=October 14, 2018 |dead-url=no |df=mdy-all }}</ref> It was created with the intention of a new mascot in mind, with Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as [[Mario]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]].<ref name=greggman>{{cite web|first=Gregg|last=Travers|url=https://games.greggman.com/game/gex/|title=GEX – games.greggman.com|date=April 3, 1997|accessdate=May 14, 2017|archive-url=https://web.archive.org/web/20170919234819/https://games.greggman.com/game/gex/#|archive-date=September 19, 2017|dead-url=no|df=mdy-all}}</ref> Initially, the development team consisted of 4 people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer). The game initially centered around a [[Hollywood]] [[stunt performer]] named "Gecko X" who needed to help save his contracted film studio from going [[bankrupt]] at the volition of the antagonist, Karl Chameleon. Each stage was themed around a film genre (i.e. a level inspired by [[Western film|Western]] films) and would begin by showing [[stock footage]] from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the [[box office]] and how well the studio would do. The concept was eventually nixed at the suggestion of Travers, who argued that placing the levels in such realistic settings would lead to a lack of sensible design structure, and a new concept was brainstormed following a character named Rezull who would be brought into a "TV Land" and have to fight against the antagonist with an armada of "video warriors".<ref name="greggman"/> Gex's voice was provided by comedian [[Dana Gould]], who also wrote all of the character's dialogue.<ref>{{cite web |title=A Likable Video-Game Lizard / 'Gex' the gecko makes his debut for the 3DO 32-bit Multiplayer |url=https://www.sfgate.com/entertainment/article/A-Likable-Video-Game-Lizard-Gex-the-gecko-3035574.php |first=Laura |last=Evenson |date=April 21, 1995 |website=sfgate.com |publisher=Hearst Communications, Inc. |accessdate=September 24, 2018 |archive-url=https://web.archive.org/web/20180524003804/https://www.sfgate.com/entertainment/article/A-Likable-Video-Game-Lizard-Gex-the-gecko-3035574.php# |archive-date=May 24, 2018 |dead-url=no |df=mdy-all }}</ref><ref name="GPro81"/>
The concept for ''Gex'' was created by Lyle Hall, who began work on the project shortly after joining the newly-formed [[Crystal Dynamics]] in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the [[compact disc|CD]] audio capabilities" of [[Panasonic]]'s [[3DO Interactive Multiplayer]] console, intending to create a 2D platform game starring "the coolest character I could come up with"<ref>{{ web |title=Playing Catch-Up: ''Gex''<nowiki>'</nowiki>s Lyle Hall |url=https://www.gamasutra.com/view/news/103386/Playing_CatchUp_GEXs_Lyle_Hall.php |= |archive-url=https://web.archive.org/web/20181014165248/http://www.gamasutra.com/view/news/103386/Playing_CatchUp_GEXs_Lyle_Hall.php# |archive-date=October 14, 2018 |-= |df=mdy-all}}</ref> It was created with the intention of a new mascot in mind, with Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as [[Mario]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]].<ref name=greggman>{{ web|first=Gregg|=|url=https://games.greggman.com/game/gex/ |= |archive-url=https://web.archive.org/web/20170919234819/https://games.greggman.com/game/gex/#|archive-date=September 19, 2017|-=|df=mdy-all}}</ref> Initially, the development team consisted of people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer). The game initially centered around a Hollywood stunt performer named "Gecko X" who needed to help save his contracted film studio from going bankrupt at the volition of the antagonist, Karl Chameleon. Each stage was themed around a film genre (e. a level inspired by [[Western film|Western]] films) and would begin by showing [[stock footage]] from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the box office and how well the studio would do. The concept was eventually nixed at the suggestion of Travers, who argued that placing the levels in such realistic settings would lead to a lack of sensible design structure, and a new concept was brainstormed a named Rezull would into a "TV Land" have to armada of "video warriors".<ref name="greggman"/> Gex's voice was provided by comedian [[Dana Gould]], who wrote all of the character's dialogue.<ref>{{ |title=A Likable Video-Game Lizard / 'Gex' the for the 3DO 32-bit Multiplayer |url=https://www.sfgate.com/entertainment/article/A-Likable-Video-Game-Lizard-Gex-the-gecko-3035574.php |= |archive-url=https://web.archive.org/web/20180524003804/https://www.sfgate.com/entertainment/article/A-Likable-Video-Game-Lizard-Gex-the-gecko-3035574.php# |archive-date=May 24, 2018 |-= |df=mdy-all}}</ref><ref name="GPro81"/>


During its production, ''Gex'' went through various development challenges due to schedule issues. Work on the game began in late 1993, with a development deadline of June 1994. The development team initially came up with six different worlds themed around varying TV channels, including a [[horror film|horror]] world and a [[science fiction]] world. Each world was given three distinct sets of art design that could be used to create unique levels; for instance, the horror world had a [[haunted house]] set, a [[graveyard]] set, and a "Mode 2" set for a vertically scrolling level. While working on the game, they found that developing game art for ''Gex'' was far harder than it had been with [[16-bit]] video games, as the expanded [[32-bit]] memory in combination with the storage capabilities of a [[compact disc]] meant that far more art could be made. With two artists working on the game's assets, a single in-game level took around two months to complete. Because Crystal Dynamics' two other 3DO games being developed at the time, ''[[Crash N Burn (1993 video game)|Crash N Burn]]'' and ''[[Total Eclipse (1994 video game)|Total Eclipse]]'', only required a small number of artists, Panasonic was hesitant in hiring additional artists to the game's development team, presuming it to be unnecessary.<ref name="greggman"/> Because of this limited development team, the game took longer to produce than anticipated. Eventually, the company began bringing other artists in to work on designing characters, including Steve Kongsle (who had been working on ''Crash N Burn'' and designed Gex).<ref name="greggman"/>
During its production, ''Gex'' went through various development challenges due to schedule issues. Work on the game began in late 1993, with a development deadline of June 1994. The development team initially came up with six different worlds themed around varying TV channels, including a [[horror film|horror]] world and a [[science fiction]] world. Each world was given three distinct sets of art design that could be used to create unique levels; for instance, the horror world had a haunted house set, a graveyard set, and a "Mode 2" set for a vertically scrolling level. While working on the game, they found that developing game art for ''Gex'' was far harder than it had been with [[16-bit]] video games, as the expanded [[32-bit]] memory in combination with the storage capabilities of a [[compact disc]] meant that far more art could be made. With two artists working on the game's assets, a single in-game level took around two months to complete. Because Crystal Dynamics' two other 3DO games being developed at the time, ''[[Crash N Burn (1993 video game)|Crash N Burn]]'' and ''[[Total Eclipse (1994 video game)|Total Eclipse]]'', only required a small number of artists, Panasonic was hesitant in hiring additional artists to the game's development team, presuming it to be unnecessary.<ref name="greggman"/> Because of this limited development team, the game took longer to produce than anticipated. Eventually, the company began bringing other artists in to work on designing characters, including Steve Kongsle (who had been working on ''Crash N Burn'' and designed Gex).<ref name="greggman"/>


In the middle of the game's strenuous development, a number of ''Gex''<nowiki>'</nowiki>s developers- among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development- joined together to secretly program several features into the game. The unused sci-fi art from the game was used to make a series of secret levels. A small 2D [[shooting game]] programmed by Wells as his Senior project at [[Stanford University]] was added in to the game, as was a small minigame made by scriptor Susan Michelle. These additions were kept in unbeknownst to the company until they were discovered through [[playtest]]ing. The additions were kept in the game. The "secret team" also programmed a hidden extended [[end credits|end credit]] sequence which featured photos of the staff, as well as a wide array of concept art, sketches and storyboards, which came to last a total of 18 minutes after being completed. This sequence could be accessed by completing all of the sci-fi levels as well as the shooter level.<ref name="greggman"/><ref name=cvg174>{{cite magazine|title=Checkpoint|magazine=[[Computer and Video Games]]|issue=174|page=65}}</ref> At one point in development, one of the stages designed by Knorr was edited without his permission. The level had several parts with bugs that Knorr requested to be fixed. Since the game was eight to nine months late of its initial completion deadline, rather than working around the bugs, the company removed these parts in order to ship the game sooner. Knorr was infuriated by this, and in response, left a hidden message in one of the levels teaching the player a cheat code to get to the game's stage select (which contained over 80 level slots despite only 28 levels being in the game) and telling them to pick a specific stage, which contained the original version of this level. There, he hid three more messages, including one which disclosed the personal phone number of head of product development Madeline Canepa and telling the players to call her and "give her a piece of your mind and my mind too". This addition was ultimately found by playtesters, leading to the immediate firing of Knorr.<ref name="greggman" />
In the middle of the game's strenuous development, a number of ''Gex'''s developers- among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development- joined together to secretly program several features into the game. The unused sci-fi art from the game was used to make a series of secret levels. A small 2D [[shooting game]] programmed by Wells as his Senior project at [[Stanford University]] was added the game, as was a small minigame made by scriptor Susan Michelle. These additions were kept in unbeknownst to the company until they were discovered through [[playtest]]ing. The additions were kept in the game. The "secret team" also programmed a hidden extended end credits sequence which featured photos of the staff, as well as a wide array of concept art, sketches and storyboards, which came to last a total of 18 minutes after being completed. This sequence could be accessed by completing all of the sci-fi levels as well as the .<ref name="greggman" /> At one point in development, one of the stages designed by Knorr was edited without his permission. The level had several parts with bugs that Knorr requested to be fixed. Since the game was eight to nine months late of its initial completion deadline, rather than working around the bugs, the company removed these parts in order to ship the game sooner. Knorr was infuriated by this, and in response, left a hidden message in one of the levels teaching the player a cheat code to get to the game's stage select (which contained over 80 level slots despite only 28 levels being in the game) and telling them to pick a specific stage, which contained the original version of this level. There, he hid three more messages, including one which disclosed the personal phone number of head of product development Madeline Canepa and telling the players to call her and "give her a piece of your mind and my mind too". This addition was ultimately found by playtesters, leading to the immediate firing of Knorr.<ref name="greggman" />


By June 1994, very little progress had been made on ''Gex'', with less than half of the game complete. The multiple art sets were reduced to only one per level, and the Mode 2 section and the sci-fi world in its entirety were scrapped. The team hoped to have the game finished by September so that it could be released for the holiday season in December. However, by September, the game was still vastly incomplete, with unfinished level designs and no in-game audio, and by the end of 1994 it was clear that the game would still need extra time to be finished. The game was eventually released for the 3DO in April 1995<ref name="GameProMay1995"/> after around 21 months of development.<ref name="greggman"/> It was also included later on in the 3DO's lifespan as a pack-in title bundled with certain units of the console.<ref>{{cite magazine|last= |first= |title=Price Slashed on 3DO|magazine=[[GamePro]]|issue=85|publisher=[[International Data Group|IDG]]|date=October 1995|pages=170–172}}</ref> The game was later ported to the [[PlayStation (console)|PlayStation]] and [[Sega Saturn]], both of which were developed by [[Beam Software]] and released in North America on December 18, 1995 under Crystal Dynamics' brand.<ref>{{cite journal |title=GEX video game for the PlayStation game console and Sega Saturn hits retail shelves -- "Merry GEXmas".|date=December 15, 1995 |location=Palo Alto, CA |publisher=Business Wire |url=https://www.thefreelibrary.com/GEX+video+game+for+the+PlayStation+game+console+and+Sega+Saturn+hits...-a017907680 |accessdate=October 4, 2018}}</ref> and in Europe on April 5, 1996.<ref name=cvg174/> A [[Microsoft Windows]] port of ''Gex'' was released on November 7, 1996.<ref>{{cite web |url=http://www.next-generation.com:80/news/010996c.html |title=GEX GOES TO PC |year=1996 |publisher=[[Next Generation (magazine)|Next Generation]] |archiveurl=https://web.archive.org/web/19970419220719/http://www.next-generation.com/news/010996c.html# |archivedate=April 19, 1997 |accessdate=October 23, 2018 |dead-url=no |df=mdy-all }}</ref>
By June 1994, very little progress had been made on ''Gex'', with less than half of the game complete. The multiple art sets were reduced to only one per level, and the Mode 2 section and the sci-fi world in its entirety were scrapped. The team hoped to have the game finished by September so that it could be released for the holiday season in December. However, by September, the game was still vastly incomplete, with unfinished level designs and no in-game audio, and by the end of 1994 it was clear that the game would still need extra time to be finished.<ref name="greggman" />

''Gex'' was released for the 3DO in North America on April 7, 1995,<ref name="GameProMay1995" /><ref>{{Cite news |date=April 7, 1995 |title=Panasonic - New Panasonic Real 3DO System |url=https://www.newspapers.com/image/905675933/?terms=%22gex%22&match=1 |access-date=December 14, 2023 |work=Citizen Register |pages=11 |quote=Free with Purchase//''Total Eclipse'' and ''Gex''//With coupon direct from Panasonic}}</ref> and in the United Kingdom on May 12,<ref name="bmg">{{Cite news |date=May 12, 1995 |title=Megabytes - Latest News |url=https://www.newspapers.com/image/992525863/?terms=%22gex%22&match=1 |access-date=December 14, 2023 |work=[[The Croydon Advertiser]] |pages=28 |quote=''Gex'' is the first platform game to hit the system and it stars a super-cool lizard who hops around in 3D glory. The game is just out on the BMG label.}}</ref> after around 21 months of development.<ref name="greggman" /> It was also included later on in the 3DO's lifespan as a pack-in title bundled with certain units of the console.<ref>{{Cite magazine |date=October 1995 |title=Price Slashed on 3DO |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |pages=170–172 |issue=85}}</ref> The game was later ported to the [[PlayStation (console)|PlayStation]] and [[Sega Saturn]], both of which were developed by [[Beam Software]] and released in North America on December 18, 1995,<ref>{{Cite press release |title=Gex Video Game for the PlayStation Game Console and Sega Saturn Hits Retail Shelves -- "Merry GEXmas". |date=December 15, 1995 |publisher=[[Business Wire]] |location=Palo Alto, CA |url=https://www.thefreelibrary.com/GEX+video+game+for+the+PlayStation+game+console+and+Sega+Saturn+hits...-a017907680 |via=[[Internet Archive]] |last1=Yee |first1=Sandra |access-date=October 4, 2018 |url-status=dead |archive-url=https://web.archive.org/web/20180828001812/https://www.thefreelibrary.com/GEX+video+game+for+the+PlayStation+game+console+and+Sega+Saturn+hits...-a017907680 |archive-date=August 28, 2018}}</ref> and in Europe on April 5, 1996.<ref name="cvg174">{{Cite magazine |title=Checkpoint |url=https://archive.org/details/Computer_and_Video_Games_Issue_174_1996-05_EMAP_Images_GB/page/n63/mode/2up |magazine=[[Computer and Video Games]] |page=65 |via=[[Internet Archive]] |issue=174}}</ref> In January 1996, [[Microsoft]] bought the worldwide rights for a [[personal computer]] version of ''Gex''.<ref>{{Cite web |date=January 9, 1996 |title=Business Digest -- Gex Sold to Microsoft |url=https://www.sfgate.com/business/article/business-digest-gex-sold-to-microsoft-2999689.php |url-status=live |archive-url=https://web.archive.org/web/20231113132414/https://www.sfgate.com/business/article/business-digest-gex-sold-to-microsoft-2999689.php |archive-date=November 13, 2023 |access-date=November 13, 2023 |website=[[SFGate]]}}</ref> The company released a [[Windows]] port on November 7, 1996.<ref>{{Cite web |year=1996 |title=Gex Goes to PC |url=http://www.next-generation.com:80/news/010996c.html |url-status=dead |archive-url=https://web.archive.org/web/19970419220719/http://www.next-generation.com/news/010996c.html |archive-date=April 19, 1997 |access-date=October 23, 2018 |website=[[Next Generation (magazine)|Next Generation]] |df=mdy-all}}</ref> The game was later re-released on the [[PlayStation Store]] on November 6, 2009.<ref>{{Cite web |last=Homer |date=November 9, 2009 |title=This Week on PSN - 11/6/2009 |url=https://www.gamespot.com/videos/this-week-on-psn-11-6-2009/2300-6239399/ |url-status=live |archive-url=https://web.archive.org/web/20180923124436/https://www.gamespot.com/videos/this-week-on-psn-11-6-2009/2300-6239399/# |archive-date=September 23, 2018 |access-date=October 4, 2018 |website=[[GameSpot]] |df=mdy-all}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| EGM = 8.675/10 (3DO)<ref name="EGM71"/><br>7.875/10 (PS1, SAT)<ref name="EGM78PS"/><ref name="EGM78SAT"/>
| GR = (3DO) 79%<ref name="GR3DO">{{cite web |url=http://www.gamerankings.com/3do/584394-gex/index.html |title=Gex (3DO) reviews at |publisher=[[GameRankings]] |date=October 24, 2011 |accessdate=October 24, 2011 |archive-url=https://web.archive.org/web/20121103134529/http://www.gamerankings.com/3do/584394-gex/index.html# |archive-date=November 3, 2012 |dead-url=no |df=mdy-all }}</ref><br />(PC) 71%<ref name="GRPC">{{cite web |url=http://www.gamerankings.com/pc/197441-gex/index.html |title=Gex (PC) reviews at |publisher=[[GameRankings]] |date=October 24, 2011 |accessdate=October 24, 2011 |archive-url=https://web.archive.org/web/20120724222051/http://www.gamerankings.com/pc/197441-gex/index.html# |archive-date=July 24, 2012 |dead-url=no |df=mdy-all }}</ref><br />(SAT) 69%<ref name="GRSAT">{{cite web |url=http://www.gamerankings.com/saturn/573959-gex/index.html |title=Gex (Sega Saturn) reviews at |publisher=[[GameRankings]] |date=October 24, 2011 |accessdate=October 24, 2011 |archive-url=https://web.archive.org/web/20120110162339/http://www.gamerankings.com/saturn/573959-gex/index.html# |archive-date=January 10, 2012 |dead-url=no |df=mdy-all }}</ref><br />(PS1) 63%<ref name="GRPS">{{cite web |url=http://www.gamerankings.com/ps/915924-gex/index.html |title=Gex (PlayStation) reviews at |publisher=[[GameRankings]] |date=October 24, 2011 |accessdate=October 24, 2011 |archive-url=https://web.archive.org/web/20110909212852/http://www.gamerankings.com/ps/915924-gex/index.html# |archive-date=September 9, 2011 |dead-url=no |df=mdy-all }}</ref>
| GI = 9.25/10 (PS1)<ref>{{ magazine|title=Ultimate Review Archive|magazine=Game Informer |page=57}} (Original review published March 1998)</ref>
| EGM = 8.675/10 (3DO)<ref name="EGM71"/><br>7.875/10 (PS1, SAT)<ref name="EGM78PS"/><ref name="EGM78SAT"/>
| GI = 9.25/10 (PS1)<ref>{{cite magazine|title=Ultimate Review Archive|magazine=Game Informer|issue=100|date=August 2001|page=57}} (Original review published March 1998)</ref>
| IGN = 6.0/10 (PS1)<ref name="IGN" />
| IGN = 6.0/10 (PS1)<ref name="IGN" />
| rev1 = ''Maximum''
| rev1 = ''Maximum''
| rev1Score = {{rating|2|5}} (PS1)<ref name="Max5">{{cite magazine|last= |first= |title=Maximum Reviews: Gex|magazine=Maximum: The Video Game Magazine|issue=5 |publisher=[[Emap International Limited]]|date=April 1996|page=155}}</ref>
| rev1Score = {{rating|2|5}} (PS1)<ref name="Max5">{{ magazine |= |title=Maximum Reviews: Gex|magazine=Maximum: The Video Game Magazine |publisher=[[Emap International Limited]]|= |=}}</ref>
| = {{rating|4|5}} (3DO)<ref name="NGen7">{{ magazine |= |title=Gripping|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]] |= |=}}</ref><br>{{rating|3|5}} (PS1, SAT)<ref name="NGen15">{{ magazine |= |title=Gex|magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |pages=78, 81}}</ref><ref name="NGen25">{{ magazine |= |title=Every Sega Saturn Game Played, Reviewed, and Rated|magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]]|= |=}}</ref>
| rev2 = ''[[Next Generation (magazine)|Next Generation]]''
| rev2Score = {{rating|4|5}} (3DO)<ref name="NGen7">{{cite magazine|last= |first= |title=Gripping|magazine=[[Next Generation (magazine)|Next Generation]]|issue=7|publisher=[[Imagine Media]] |date=July 1995|page=68}}</ref><br>{{rating|3|5}} (PS1, SAT)<ref name="NGen15">{{cite magazine|last= |first= |title=Gex|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|pages=78, 81}}</ref><ref name="NGen25">{{cite magazine |last=|first= |title=Every Sega Saturn Game Played, Reviewed, and Rated|magazine=[[Next Generation (magazine)|Next Generation]]|issue=25 |publisher=[[Imagine Media]]|date=January 1997|page=64}}</ref>
| rev3 = ''[[Sega Saturn Magazine]]''
| rev3 = ''[[Sega Saturn Magazine]]''
| rev3Score = 62% (SAT)<ref name="SatMag6"/>
| rev3Score = 62% (SAT)<ref name="SatMag6"/>
| rev4 = ''[[PC PowerPlay]]''
| rev4Score = 80% (PC)<ref name="PowerPlay">{{Cite journal |last=Wildgoose |first=David |date=November 1996 |title=Gex |url=https://archive.org/details/PCPowerplay-007-1996-11/page/n49 |journal=[[PC PowerPlay]] |issue=7 |pages=50–51 |via=[[Internet Archive]]}}</ref>
| Allgame = {{rating|4|5}} (3DO)<ref>{{Cite web |last=Sackenheim |first=Shawn |title=Gex (3DO) Review |url=http://www.allgame.com/game.php?id=7245&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114194829/http://www.allgame.com/game.php?id=7245&tab=review |archive-date=November 14, 2014 |access-date=April 3, 2022 |website=[[AllGame]]}}</ref>
| rev5 = CD Player
| rev5Score = 6/10 (3DO)<ref>{{Cite journal |date=January 1996 |title=Gex |url=https://archive.org/details/CDPlayer0196/page/n45/mode/2up |journal=CD Player |language=German |access-date=April 13, 2022 |via=[[Internet Archive]]}}</ref>
}}
}}
''GamePro'' highly praised ''Gex'', stating that he "sets high standards for all future 3DO platform-hoppers" and predicting that the character would reach popularity levels similar to [[Sonic the Hedgehog (character)|Sonic]] and [[Mario]].<ref name="GPro81">{{ magazine|last= |first= |title=ProReview: Gex|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]] |page=78}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' called it "one of the most solid and enjoyable side-scrolling action games in a while."<ref name="NGen7"/> ''Electronic Gaming Monthly'' gave the game their "Game of the Month" award.<ref name="EGM71">{{ magazine |= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing |page=34}}</ref> The game was awarded "Best 3DO Game" at the 1994 [[Consumer Electronics Show]] by ''GamePro''<ref>{{ magazine |= |title=CES: The Best of the Show|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]] |page=37}}</ref> and "Best 3DO Game of 1995" by ''[[Electronic Gaming Monthly]]''.<ref name="egmbuyersguide1996">{{ magazine|year=1996 |title=Electronic Gaming Monthly's Buyer's Guide }}</ref>


highly praised Gex's visuals, and that it would "win a 3DO beauty pageant".<ref name="GPro81"/> Prior to release, ''[[GameFan]]'''s E. Storm called Gex's model "one of the best looking and animated characters that [they] have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters, although he admitted that they were still "drawn well for the most part."<ref name="GameProMay1995"/> In a later set of reviews from the same publication following the game's release, reviewer K. Lee praised the mix of bitmapped graphics and [[Silicon Graphics|SGI]] renders used for the sprites. The other 2 '''' reviewers, Nick Rox and "Skid", expressed awe at the game's ability to extensively use [[parallax scrolling]] in spite of the 3DO's limited hardware.<ref name="Gamefan3">{{ magazine |title=Viewpoint |url=https://archive.org/stream/Gamefan_Vol_3_Issue_06#page/n15/mode/1up |=October 23, 2018}}</ref>
Tommy Glide of ''GamePro'' highly praised ''Gex'', stating that he "sets high standards for all future 3DO platform-hoppers" and predicting that the character would reach popularity levels similar to [[Sonic the Hedgehog (character)|Sonic]] and [[Mario]].<ref name="GPro81">{{cite magazine|last= |first= |title=ProReview: Gex|magazine=[[GamePro]]|issue=81|publisher=[[International Data Group|IDG]]|date=June 1995|page=78}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' called it "one of the most solid and enjoyable side-scrolling action games in a while."<ref name="NGen7"/> ''Electronic Gaming Monthly'' gave the game their "Game of the Month" award.<ref name="EGM71">{{cite magazine|last= |first= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|issue=71|publisher=Sendai Publishing|date=June 1995|page=34}}</ref> The game was awarded "Best 3DO Game" at the 1994 [[Consumer Electronics Show]] by ''[[GamePro]]''<ref>{{cite magazine|last= |first= |title=CES: The Best of the Show|magazine=[[GamePro]]|issue=72|publisher=[[International Data Group|IDG]]|date=September 1994|page=37}}</ref> and "Best 3DO Game of 1995" by ''[[Electronic Gaming Monthly]]''.<ref name="egmbuyersguide1996">{{cite magazine|year=1996 |title=Electronic Gaming Monthly's Buyer's Guide }}</ref>


Gameplay was deemed unique by many critics, who praised its integration of Gex's abilities as a gecko. Lee called ''Gex''{{'}}s gameplay mechanics "the icing on the cake" as well as the inclusion of game secrets.<ref name="Gamefan3"/> aimed particular praise towards Gex's ability to climb surfaces, saying that players could "get into the groove" of using the skill despite stating that it was initially frustrating trying to guess which walls were and climbable.<ref name="GPro81"/> A reviewer for ''Next Generation'' contested that Gex's wall climbing ability was "not completely unique" but that it nonetheless added an interesting dimension to the gameplay.<ref name="NGen15"/> Storm advised that the game controlled the best when playing using the 3DO's Goldstar controller.<ref name="GameProMay1995"/>
Gilde highly praised Gex's visuals, and lamented that it would "win a 3DO beauty pageant".<ref name="GPro81"/> Prior to release, ''[[GameFan]]''<nowiki>'</nowiki>s E. Storm called Gex's model "one of the best looking and animated characters that [they] have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters, although he admitted that they were still "drawn well for the most part."<ref name="GameProMay1995"/> In a later set of reviews from the same publication following the game's release, reviewer K. Lee praised the mix of bitmapped graphics and [[Silicon Graphics|SGI]] renders used for the sprites. The other 2 ''Gamefan'' reviewers, Nick Rox and "Skid", expressed awe at the game's ability to extensively use [[parallax scrolling]] in spite of the 3DO's limited hardware.<ref name="Gamefan3">{{cite magazine |year= |title=Viewpoint |magazine=[[GameFan]] |publisher=DieHard Gamers Club |url=https://archive.org/stream/Gamefan_Vol_3_Issue_06#page/n15/mode/1up |accessdate=October 23, 2018}}</ref>


Gould's in-game voiceover for Gex was highly praised. stated that it never became obnoxious due to the wide range of different one-liners present in-game.<ref name="GPro81"/> Storm called Gex's voice "the first time a game character has ever been given voice and personality that has actually turned out to be cool" and stated that the many written phrases suited his character.<ref name="GameProMay1995"/> Skid that the vocals added to the game's enjoyability, while Rox wrote that they were mostly "hilarious... when you can hear them over the music and sound effects." Lee praised the game's music, calling it "high quality."<ref name="Gamefan3"/>
Gameplay was deemed unique by many critics, who praised its integration of Gex's abilities as a gecko. Lee called ''Gex''{{'}}s gameplay mechanics "the icing on the cake" as well as lamenting the inclusion of game secrets.<ref name="Gamefan3"/> Gilde aimed particular praise towards Gex's ability to climb surfaces, saying that players could "get into the groove" of using the skill despite stating that it was initially frustrating trying to guess which walls were and weren't climbable.<ref name="GPro81"/> A reviewer for ''Next Generation'' contested that Gex's wall climbing ability was "not completely unique" but that it nonetheless added an interesting dimension to the gameplay.<ref name="NGen15"/> Storm advised that the game controlled the best when playing using the 3DO's Goldstar controller.<ref name="GameProMay1995"/>


The game's ports received varying levels of praise. The four reviewers of ''Electronic Gaming Monthly'' reviewed the PlayStation and Saturn versions, commenting that the audio and cinemas in both versions were cleaned up compared to the 3DO original. They especially praised the game's humor and solid platforming action.<ref name="EGM78PS">{{ magazine |= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing |page=42}}</ref><ref name="EGM78SAT">{{ magazine |= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing |page=32}}</ref> ''GamePro'' that the PlayStation version had "cleaner graphics and smoother gameplay" than the 3DO version.<ref>{{ magazine|last= |first= |title=ProReview: Gex|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]] |page=48}}</ref> also remarked the Saturn version has "the same graphics, sound, and control that earned acclaim in the PlayStation version", and held it favorably above ''[[Bug!]]'', another platform game for the Sega Saturn.<ref>{{ magazine|last= |first= |title=ProReview: Gex |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |page=56}}</ref> ''[[IGN]]'' stated that the game was still as fun on the PlayStation than it was on the 3DO, despite noting that very few changes had been made.<ref name="IGN"/> ''Next Generation''{{'}}s review of the Saturn port remarked that ''Gex'' was nowhere near as fresh as it was when it debuted on the 3DO, but still witty and fun.<ref name="NGen25"/> In a negative review of the game, Rob Allsetter commented in ''[[Sega Saturn Magazine]]'' that although the visuals and game flow were acceptable, they were both negated by the game's "utter predictability."<ref name="SatMag6">{{ magazine |last=Allsetter|first=Rob |title=Review: Gex|magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |pages=84–85}}</ref> ''Maximum'' gave the PlayStation version a mixed review, saying that the player character has a remarkable variety of abilities, but that the level design is often dull and frustrating.<ref name="Max5"/>
Gould's in-game voiceover for Gex was highly praised. Gilde stated that it never became obnoxious due to the wide range of different one-liners present in-game.<ref name="GPro81"/> Storm called Gex's voice "the first time a game character has ever been given voice and personality that has actually turned out to be cool" and stated that the many written phrases suited his character.<ref name="GameProMay1995"/> Skid lamented that the vocals added to the game's enjoyability, while Rox wrote that they were mostly "hilarious... when you can hear them over the music and sound effects." Lee praised the game's music, calling it "high quality."<ref name="Gamefan3"/>


''Gex'' was one of the best-selling 3DO games, but the exact sales figures remain unclear. In July 1995, roughly a month before it became a [[pack-in game]], its sales exceeded one million units according to ''GamePro'' and ''Electronic Gaming Monthly''.<ref>{{ magazine |= |title=At the Deadline|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]] |page=174}}</ref><ref>{{ magazine |= |title=Tidbits...|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing |page=19}}</ref> Contradictory to this, an article in ''Next Generation'' cover-dated November 1995 says that the 3DO version had sold only 750,000 units worldwide.<ref>{{ magazine |= |title=75 Power Players: The Evangelist|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]] |page=56|quote=Global sales stand at around 750,000, with 300,000 sold in the US.}}</ref>
The game's ports received varying levels of praise. The four reviewers of ''Electronic Gaming Monthly'' reviewed the PlayStation and Saturn versions, commenting that the audio and cinemas in both versions were cleaned up compared to the 3DO original. They especially praised the game's humor and solid platforming action.<ref name="EGM78PS">{{cite magazine|last= |first= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|issue=78|publisher=Sendai Publishing|date=January 1996|page=42}}</ref><ref name="EGM78SAT">{{cite magazine|last= |first= |title=Review Crew: Gex|magazine=[[Electronic Gaming Monthly]]|issue=79|publisher=Sendai Publishing|date=February 1996|page=32}}</ref> Tommy Glide likewise stated in ''GamePro'' that the PlayStation version had "cleaner graphics and smoother gameplay" than the 3DO version.<ref>{{cite magazine|last= |first= |title=ProReview: Gex|magazine=[[GamePro]]|issue=89|publisher=[[International Data Group|IDG]]|date=February 1996|page=48}}</ref> He also remarked the Saturn version has "the same graphics, sound, and control that earned acclaim in the PlayStation version", and held it favorably above ''[[Bug!]]'', another platform game for the Sega Saturn.<ref>{{cite magazine|last= |first= |title=ProReview: Gex |magazine=[[GamePro]] |issue=90 |publisher=[[International Data Group|IDG]]|date=March 1996|page=56}}</ref> ''[[IGN]]'' stated that the game was still as fun on the PlayStation than it was on the 3DO, despite noting that very few changes had been made.<ref name="IGN"/> ''Next Generation''{{'}}s review of the Saturn port remarked that ''Gex'' was nowhere near as fresh as it was when it debuted on the 3DO, but still witty and fun.<ref name="NGen25"/> In a negative review of the game, Rob Allsetter commented in ''[[Sega Saturn Magazine]]'' that although the visuals and game flow were acceptable, they were both negated by the game's "utter predictability."<ref name="SatMag6">{{cite magazine |last=Allsetter|first=Rob |title=Review: Gex|magazine=[[Sega Saturn Magazine]]|issue=6 |publisher=[[Emap International Limited]]|date=April 1996|pages=84–85}}</ref> ''Maximum'' gave the PlayStation version a mixed review, saying that the player character has a remarkable variety of abilities, but that the level design is often dull and frustrating.<ref name="Max5"/>

''Gex'' was one of the best-selling 3DO games, but the exact sales figures remain unclear. In July 1995, roughly a month before it became a [[pack-in game]], its sales exceeded one million units according to ''[[GamePro]]'' and ''[[Electronic Gaming Monthly]]''.<ref>{{cite magazine|last= |first= |title=At the Deadline|magazine=[[GamePro]]|issue=85|publisher=[[International Data Group|IDG]]|date=October 1995|page=174}}</ref><ref>{{cite magazine|last= |first= |title=Tidbits...|magazine=[[Electronic Gaming Monthly]]|issue=76|publisher=Sendai Publishing|date=November 1995|page=19}}</ref> Contradictory to this, an article in ''[[Next Generation (magazine)|Next Generation]]'' cover-dated November 1995 says that the 3DO version had sold only 750,000 units worldwide.<ref>{{cite magazine|last= |first= |title=75 Power Players: The Evangelist|magazine=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|page=56|quote=Global sales stand at around 750,000, with 300,000 sold in the US.}}</ref>


==Sequels and legacy==
==Sequels and legacy==
The moderate success of ''Gex'' produced a short-lived [[Gex (series)|series]] of platform games, with the eponymous character becoming the recurring mascot for Crystal Dynamics.<ref>{{cite magazine|last= |first= |title=The Next Generation 1996 Lexicon A to Z: Mascot|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|page=36}}</ref> In 1998, Crystal Dynamics released a sequel to ''Gex'' called ''[[Gex: Enter the Gecko]]'' for the PlayStation and [[Nintendo 64]], following Gex once again as he travels to defeat Rez. Unlike the first game, a 2D side-scrolling title, this game is a 3D platformer, playing in a vein similar to games such as ''[[Super Mario 64]]''.<ref>{{cite web |last1=Broady |first1=John |title=Gex 64: Enter the Gecko Review |url=https://www.gamespot.com/reviews/gex-64-enter-the-gecko-review/1900-2543663/ |website=GameSpot |date=September 17, 1998}}</ref> A year later, ''[[Gex 3: Deep Cover Gecko]]'' was released, featuring ''[[Playboy]]'' model and ''[[Baywatch]]'' actress [[Marliece Andrada]] as a new character named Agent XTra who is captured by Rez.<ref>{{cite web |last1=Garrett |first1=Steven |title=Gex 3: Deep Cover Gecko Review |url=https://www.gamespot.com/reviews/gex-3-deep-cover-gecko-review/1900-2543662/ |website=GameSpot |date=September 21, 1999 |access-date=November 22, 2018 |archive-url=https://web.archive.org/web/20160907110911/http://www.gamespot.com/reviews/gex-3-deep-cover-gecko-review/1900-2543662/# |archive-date=September 7, 2016 |dead-url=no |df=mdy-all }}</ref> Since the release of ''Gex'', the series has collectively sold 15 million units.<ref name="GEXsales">{{cite web |url=http://www.psu.com/feature/12094/Inside-PlayStation-Network---Gex |title=Inside PlayStation Network - Gex |work=[[PSU.com|PlayStation Universe]] |last=Harradence |first=Michael |date=June 23, 2011 |accessdate=August 12, 2015 |archiveurl=https://web.archive.org/web/20150923172633/http://www.psu.com/feature/12094/Inside-PlayStation-Network---Gex |archivedate=September 23, 2015 |deadurl=no}}</ref> The game was also later rereleased on the [[PlayStation Store]] on November 6, 2009.<ref>{{cite web |title=This Week On PSN - 11/6/2009 |url=https://www.gamespot.com/videos/this-week-on-psn-11-6-2009/2300-6239399/ |date=November 9, 2009 |author=Homer |publisher=[[GameSpot]] |accessdate=October 4, 2018 |archive-url=https://web.archive.org/web/20180923124436/https://www.gamespot.com/videos/this-week-on-psn-11-6-2009/2300-6239399/# |archive-date=September 23, 2018 |dead-url=no |df=mdy-all }}</ref>
The success of ''Gex'' produced [[Gex (series)|]], with the eponymous character becoming the recurring mascot for Crystal Dynamics.<ref>{{ magazine |= |title=The Next Generation 1996 Lexicon A to Z: Mascot|magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |page=36}}</ref> In 1998, Crystal Dynamics released a sequel to ''Gex'' called ''[[Gex: Enter the Gecko]]'' for the PlayStation and [[Nintendo 64]], following Gex once again as he travels to defeat Rez. Unlike the first game, a 2D side-scrolling title, this game is a 3D platformer, playing in a vein similar to games such as ''[[Super Mario 64]]''.<ref>{{ web |=Broady |=John |title=Gex 64: Enter the Gecko Review |url=https://www.gamespot.com/reviews/gex-64-enter-the-gecko-review/1900-2543663/ |= |date= , }}</ref> A year later, ''[[Gex 3: Deep Cover Gecko]]'' was released, featuring ''[[Playboy]]'' model and ''[[Baywatch]]'' actress [[Marliece Andrada]] as a new character named Agent XTra who is captured by Rez.<ref>{{ web |=Garrett |=Steven |title=Gex 3: Deep Cover Gecko Review |url=https://www.gamespot.com/reviews/gex-3-deep-cover-gecko-review/1900-2543662/ |-= |archive-url=https://web.archive.org/web/20160907110911/http://www.gamespot.com/reviews/gex-3-deep-cover-gecko-review/1900-2543662/# |archive-date=September 7, 2016 |-= |df=mdy-all}}</ref> Since the release of ''Gex'', the series has collectively sold 15 million units.<ref name="GEXsales">{{ web |last=Harradence |first=Michael |date=June 23, 2011 |= |=http://www.psu.com/feature/12094/Inside-PlayStation-Network---Gex |url-= |archive-url=https://web.archive.org/web//://www..com//----- |archive-date=September 23, |-= |= }}</ref>

Although ''Gex 3'' was the last game in the ''Gex'' series to date, developer [[Square Enix]], who holds the rights to the franchise, announced in 2013 that they would be holding a "Square Enix Collective" program in which they would give budding game developers opportunities to develop a new game in one of three different series – among which was ''Gex'', alongside ''[[Fear Effect]]'' and ''[[Anachronox]]''.<ref>{{Cite web |= |first=Kris |date=November 7, 2013 |= |url=http://www.gamasutra.com/view/news/204233/Square_Enix_shares_its_publishing_vision_for_Collective.php |archive-url=https://web.archive.org/web/20180616132028/https://www.gamasutra.com/view/news/204233/Square_Enix_shares_its_publishing_vision_for_Collective.php# |archive-date=June 16, 2018 |-= |df=mdy-all}}</ref> The program began in 2015, with Square opening itself up to pitches from independent developers.<ref>{{ web |title=Devs, Gex to Square Enix |url=https://www.gamasutra.com/view/news/236687/Devs_you_can_now_pitch_your_own_Gex_game_to_Square_Enix.php |= |archive-url=https://web.archive.org/web/20180616103256/https://www.gamasutra.com/view/news/236687/Devs_you_can_now_pitch_your_own_Gex_game_to_Square_Enix.php# |archive-date=June 16, 2018 |-= |df=mdy-all}}</ref>

In July 2023, [[Limited Run Games]] announced ''Gex Trilogy'', a compilation release of all three games emulated through Limited Run's [[Limited Run Games#Carbon Engine|Carbon Engine]].<ref name="Gex Trilogy">{{Cite web |last=Romano |first=Sal |date=July 12, 2023 |title=Gex Trilogy announced for PS5, Xbox Series, PS4, Switch, and PC |url=https://www.gematsu.com/2023/07/gex-trilogy-announced-for-ps5-xbox-series-ps4-switch-and-pc |access-date=July 12, 2023 |website=Gematsu}}</ref> The compilation will be released for [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Windows]], and [[Xbox Series X/S]].<ref name="Gex Trilogy" />


==Notes==
Although ''Gex 3'' was the last game in the ''Gex'' series to date, developer [[Square Enix]], who currently holds the rights to the franchise, announced in 2013 that they would be holding a "Square Enix Collective" program in which they would give budding game developers opportunities to develop a new game in one of three different series – among which was ''Gex'', alongside ''[[Fear Effect]]'' and ''[[Anachronox]]''.<ref>{{Cite web |title=Square Enix shares its publishing vision for Collective |publisher=[[Gamasutra]] |first=Kris |last=Ligman |date=November 7, 2013 |accessdate=October 4, 2018 |url=http://www.gamasutra.com/view/news/204233/Square_Enix_shares_its_publishing_vision_for_Collective.php |archive-url=https://web.archive.org/web/20180616132028/https://www.gamasutra.com/view/news/204233/Square_Enix_shares_its_publishing_vision_for_Collective.php# |archive-date=June 16, 2018 |dead-url=no |df=mdy-all }}</ref> The program began in 2015, with Square opening itself up to pitches from independent developers.<ref>{{cite web |title=Devs, you can now pitch your own Gex game to Square Enix |url=https://www.gamasutra.com/view/news/236687/Devs_you_can_now_pitch_your_own_Gex_game_to_Square_Enix.php |date=February 17, 2015 |first=Alex |last=Wawro |publisher=[[Gamasutra]] |accessdate=October 4, 2018 |archive-url=https://web.archive.org/web/20180616103256/https://www.gamasutra.com/view/news/236687/Devs_you_can_now_pitch_your_own_Gex_game_to_Square_Enix.php# |archive-date=June 16, 2018 |dead-url=no |df=mdy-all }}</ref>
{{Notelist}}


==References==
==References==
{{reflist|30em}}
{{}}


==External links==
==External links==
{{Portal|Video games}}
{{Portal|Video games}}
*{{moby game|id=/gex|name=''Gex''}}
*{{moby game|id=/gex|name=''Gex''}}


{{Gex series}}
{{Gex series}}
{{Crystal Dynamics}}
{{Authority control}}


{{DEFAULTSORT:Gex (Video Game)}}
{{DEFAULTSORT:Gex (Video Game)}}
[[Category:1994 video games]]
[[Category: video games]]
[[Category:3DO Interactive Multiplayer games]]
[[Category:3DO Interactive Multiplayer games]]
[[Category:Crystal Dynamics games]]
[[Category:Crystal Dynamics games]]
[[Category:Gex (series)]]
[[Category:Gex (series)]]
[[Category: ]]
[[Category:Pack-in video games]]
[[Category:Pack-in video games]]
[[Category:Platform games]]
[[Category:]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:Side-scrolling video games]]
[[Category:Side-scrolling video games]]
[[Category:Video game mascots]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games scored by Steve Henifin]]
[[Category:Video games with pre-rendered 3D graphics]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Single-player video games]]

Latest revision as of 17:55, 1 July 2024

Gex
Developer(s)Crystal Dynamics[a]
Publisher(s)
Producer(s)Lyle Hall
Designer(s)Justin Norr
Programmer(s)
Artist(s)Mira F. Ross
Writer(s)
Composer(s)
  • Greg Weber
  • Steve Henifin
SeriesGex
Platform(s)3DO, PlayStation, Sega Saturn, Windows
Release
  • 3DO
    • NA: April 7, 1995[1]
    • UK: May 12, 1995
  • PlayStation
    • NA: December 18, 1995
    • EU: April 1996
  • Sega Saturn
    • NA: December 18, 1995
    • EU: April 5, 1996
  • Windows
    • NA: November 7, 1996
    • EU: 1996
Genre(s)Platform
Mode(s)Single-player

Gex is a platformer game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

Gex was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily Mario and Sonic the Hedgehog. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game.

It was released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two sequels were later released, titled Gex: Enter the Gecko and Gex 3: Deep Cover Gecko, with Gex becoming Crystal Dynamics' mascot for a short time.

Gameplay

[edit]
Gex in a horror level. The jumping killer tomato is an enemy. The features in the display bar, from left to right, are the player's score, number of lives, number of flies, and health.

Gex is a side-scrolling platformer that follows the title character Gex, an anthropomorphic, television-obsessed gecko who must travel through the "media dimension" and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different TV channels[3] which act as game worlds (accessed through a world map),[4] each filled with platforming stages and ending with a boss stage.[5] The goal of each stage is to explore and locate hidden television remotes which are used to unlock more levels. The original 3DO version of the game allows players to save their progress and resume from where they left off; all other versions use a password system. The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding video tapes hidden in certain levels.[5] Every level contains a hidden portal that leads to a bonus level, the perfect completion of which earns the player a piece of the Planet X remote. Collecting every piece of this remote allows them to reach Planet X, an optional secret world.[6]

Many of Gex's default abilities take advantage of his special characteristics as a gecko.[1] In addition to being able to walk, run, and jump, he can attach himself to walls and ceilings and crawl along them using the suction pads on his feet, allowing him to reach higher areas.[7] Gex primarily attacks with his tail; he can whip it in a full circle to defeat enemies, activate switches, and deflect projectiles.[8] He can coil it into the shape of spring to bounce off enemies and other objects.[9] Levels contain assorted collectible power-ups which can provide Gex with several different abilities, such as enhanced speed, invulnerability, and one of many different types of projectiles that can be launched from his mouth. Gex can obtain and utilize these power-ups by lashing his gecko tongue out and consuming them; alternatively, these items can be tail whipped to replenish lost health at the expense of the item's primary effect.[10] Gex's health is represented by three "hit paws", and he loses one whenever he is hit by an enemy or a hazard. If the player loses all of their hit paws, then they lose a life. The number of hit paws can be extended to six by finding a certain power-up.[11] The player begins the game with three lives, though more can be earned by collecting a hundred Golden flies in a level. Losing all lives causes the game to be over, forcing players to restart from the beginning (or from the last saved in the 3DO release).[11]

Plot

[edit]

Gex, a young anthropomorphic gecko, lives by himself watching television and eating snacks in his mansion in Maui, Hawaii, which he acquired after inheriting a large sum of money following the death of his great-uncle. While looking for a good show to watch after doing some "nude funkercising", he consumes a passing house fly. This house fly turns out to be a small undercover drone being controlled by Rez, the overlord of the Media Dimension. Rez uses the droid to "bug" Gex, and pulls him into the Media Dimension through the TV set, intending to use him as the network's new mascot character. To escape, Gex needs to traverse the Media Dimension and find remote controls that he could use to destroy the TV sets blocking his exit back to the outside world.

Gex fights his way through the Media Dimension, finding remotes, and defeating Rez's henchmen along the way, before eventually defeating Rez himself using some of the tyrant's drones against him. Upon returning home, Gex resumes watching his TV, wondering what was on HBO.

Development and release

[edit]

The concept for Gex was created by Lyle Hall, who began work on the project shortly after joining the newly-formed Crystal Dynamics in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the CD audio capabilities" of Panasonic's 3DO Interactive Multiplayer console, intending to create a 2D platform game starring "the coolest character I could come up with".[12] It was created with the intention of a new mascot in mind, with Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as Mario and Sonic the Hedgehog.[13] Initially, the development team consisted of four people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer). The game initially centered around a Hollywood film stunt performer named "Gecko X" who needed to help save his contracted film studio from going bankrupt at the volition of the antagonist, Karl Chameleon. Each stage was themed around a film genre (e.g. a level inspired by Western films) and would begin by showing stock footage from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the box office and how well the studio would do. The concept was eventually nixed at the suggestion of Travers, who argued that placing the levels in such realistic settings would lead to a lack of sensible design structure, and a new, more fantastical concept was brainstormed, in which a new villain, named Rezull, would capture Gex and bring him into a "TV Land" where he would have to escape by collecting magical TV remotes and fighting Rezull's armada of "video warriors" made of TV static.[13] Gex's voice was provided by comedian Dana Gould, who wrote all of the character's dialogue.[14][15]

During its production, Gex went through various development challenges due to schedule issues. Work on the game began in late 1993, with a development deadline of June 1994. The development team initially came up with six different worlds themed around varying TV channels, including a horror world and a science fiction world. Each world was given three distinct sets of art design that could be used to create unique levels; for instance, the horror world had a haunted house set, a graveyard set, and a "Mode 2" set for a vertically scrolling level. While working on the game, they found that developing game art for Gex was far harder than it had been with 16-bit video games, as the expanded 32-bit memory in combination with the storage capabilities of a compact disc meant that far more art could be made. With two artists working on the game's assets, a single in-game level took around two months to complete. Because Crystal Dynamics' two other 3DO games being developed at the time, Crash N Burn and Total Eclipse, only required a small number of artists, Panasonic was hesitant in hiring additional artists to the game's development team, presuming it to be unnecessary.[13] Because of this limited development team, the game took longer to produce than anticipated. Eventually, the company began bringing other artists in to work on designing characters, including Steve Kongsle (who had been working on Crash N Burn and designed Gex).[13]

In the middle of the game's strenuous development, a number of Gex's developers - among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development - joined together to secretly program several features into the game. The unused sci-fi art from the game was used to make a series of secret levels. A small 2D shooting game programmed by Wells as his Senior project at Stanford University was added into the game, as was a small minigame made by scriptor Susan Michelle. These additions were kept in unbeknownst to the company until they were discovered through playtesting. The additions were kept in the game. The "secret team" also programmed a hidden extended end credits sequence which featured photos of the staff, as well as a wide array of concept art, sketches and storyboards, which came to last a total of 18 minutes after being completed. This sequence could be accessed by completing all of the sci-fi levels as well as the rest of the game.[13] At one point in development, one of the stages designed by Knorr was edited without his permission. The level had several parts with bugs that Knorr requested to be fixed. Since the game was eight to nine months late of its initial completion deadline, rather than working around the bugs, the company removed these parts in order to ship the game sooner. Knorr was infuriated by this, and in response, left a hidden message in one of the levels teaching the player a cheat code to get to the game's stage select (which contained over 80 level slots despite only 28 levels being in the game) and telling them to pick a specific stage, which contained the original version of this level. There, he hid three more messages, including one which disclosed the personal phone number of head of product development Madeline Canepa and telling the players to call her and "give her a piece of your mind and my mind too". This addition was ultimately found by playtesters, leading to the immediate firing of Knorr.[13]

By June 1994, very little progress had been made on Gex, with less than half of the game complete. The multiple art sets were reduced to only one per level, and the Mode 2 section and the sci-fi world in its entirety were scrapped. The team hoped to have the game finished by September so that it could be released for the holiday season in December. However, by September, the game was still vastly incomplete, with unfinished level designs and no in-game audio, and by the end of 1994 it was clear that the game would still need extra time to be finished.[13]

Gex was released for the 3DO in North America on April 7, 1995,[1][16] and in the United Kingdom on May 12,[2] after around 21 months of development.[13] It was also included later on in the 3DO's lifespan as a pack-in title bundled with certain units of the console.[17] The game was later ported to the PlayStation and Sega Saturn, both of which were developed by Beam Software and released in North America on December 18, 1995,[18] and in Europe on April 5, 1996.[19] In January 1996, Microsoft bought the worldwide rights for a personal computer version of Gex.[20] The company released a Windows port on November 7, 1996.[21] The game was later re-released on the PlayStation Store on November 6, 2009.[22]

Reception

[edit]

GamePro highly praised Gex, stating that he "sets high standards for all future 3DO platform-hoppers" and predicting that the character would reach popularity levels similar to Sonic and Mario.[15] Next Generation called it "one of the most solid and enjoyable side-scrolling action games in a while."[28] Electronic Gaming Monthly gave the game their "Game of the Month" award.[23] The game was awarded "Best 3DO Game" at the 1994 Consumer Electronics Show by GamePro[35] and "Best 3DO Game of 1995" by Electronic Gaming Monthly.[36] In 1996, GamesMaster ranked the 3DO version 9th on their "The GamesMaster 3DO Top 10."[37]

GamePro highly praised Gex's visuals, and wrote that it would "win a 3DO beauty pageant".[15] Prior to release, GameFan's E. Storm called Gex's model "one of the best looking and animated characters that [they] have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters, although he admitted that they were still "drawn well for the most part."[1] In a later set of reviews from the same publication following the game's release, reviewer K. Lee praised the mix of bitmapped graphics and SGI renders used for the sprites. The other 2 GameFan reviewers, Nick Rox and "Skid", expressed awe at the game's ability to extensively use parallax scrolling in spite of the 3DO's limited hardware.[38]

Gameplay was deemed unique by many critics, who praised its integration of Gex's abilities as a gecko. Lee called Gex's gameplay mechanics "the icing on the cake" as well as praising the inclusion of game secrets.[38] GamePro aimed particular praise towards Gex's ability to climb surfaces, saying that players could "get into the groove" of using the skill despite stating that it was initially frustrating trying to guess which walls were and were not climbable.[15] A reviewer for Next Generation contested that Gex's wall climbing ability was "not completely unique" but that it nonetheless added an interesting dimension to the gameplay.[29] Storm advised that the game controlled the best when playing using the 3DO's Goldstar controller.[1]

Gould's in-game voiceover for Gex was highly praised. GamePro stated that it never became obnoxious due to the wide range of different one-liners present in-game.[15] Storm called Gex's voice "the first time a game character has ever been given voice and personality that has actually turned out to be cool" and stated that the many written phrases suited his character.[1] Skid felt that the vocals added to the game's enjoyability, while Rox wrote that they were mostly "hilarious... when you can hear them over the music and sound effects." In reviewing the PC version for PC Powerplay, David Wildgoose wrote that Gex's "American slacker voice" would be viewed by players as either "cool or grating", although he admitted to personally not minding it.[32] Lee praised the game's music, calling it "high quality."[38]

The game's ports received varying levels of praise. The four reviewers of Electronic Gaming Monthly reviewed the PlayStation and Saturn versions, commenting that the audio and cinemas in both versions were cleaned up compared to the 3DO original. They especially praised the game's humor and solid platforming action.[24][25] GamePro likewise stated that the PlayStation version had "cleaner graphics and smoother gameplay" than the 3DO version.[39] They also remarked the Saturn version has "the same graphics, sound, and control that earned acclaim in the PlayStation version", and held it favorably above Bug!, another platform game for the Sega Saturn.[40] IGN stated that the game was still as fun on the PlayStation than it was on the 3DO, despite noting that very few changes had been made.[3] Next Generation's review of the Saturn port remarked that Gex was nowhere near as fresh as it was when it debuted on the 3DO, but still witty and fun.[30] In a negative review of the game, Rob Allsetter commented in Sega Saturn Magazine that although the visuals and game flow were acceptable, they were both negated by the game's "utter predictability."[31] Maximum gave the PlayStation version a mixed review, saying that the player character has a remarkable variety of abilities, but that the level design is often dull and frustrating.[27] Wildgoose praised the PC port of the game, stating that it was still enjoyable despite calling it a "slightly aged console platformer".[32]

Gex was one of the best-selling 3DO games, but the exact sales figures remain unclear. In July 1995, roughly a month before it became a pack-in game, its sales exceeded one million units according to GamePro and Electronic Gaming Monthly.[41][42] Contradictory to this, an article in Next Generation cover-dated November 1995 says that the 3DO version had sold only 750,000 units worldwide.[43]

Sequels and legacy

[edit]

The success of Gex produced two sequels, with the eponymous character becoming the recurring mascot for Crystal Dynamics.[44] In 1998, Crystal Dynamics released a sequel to Gex called Gex: Enter the Gecko for the PlayStation and Nintendo 64, following Gex once again as he travels to defeat Rez. Unlike the first game, a 2D side-scrolling title, this game is a 3D platformer, playing in a vein similar to games such as Super Mario 64.[45] A year later, Gex 3: Deep Cover Gecko was released, featuring Playboy model and Baywatch actress Marliece Andrada as a new character named Agent XTra who is captured by Rez.[46] Since the release of Gex, the series has collectively sold 15 million units.[47]

Although Gex 3 was the last game in the Gex series to date, developer Square Enix, who holds the rights to the franchise, announced in 2013 that they would be holding a "Square Enix Collective" program in which they would give budding game developers opportunities to develop a new game in one of three different series – among which was Gex, alongside Fear Effect and Anachronox.[48] The program began in 2015, with Square opening itself up to pitches from independent developers.[49]

In July 2023, Limited Run Games announced Gex Trilogy, a compilation release of all three games emulated through Limited Run's Carbon Engine.[50] The compilation will be released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S.[50]

Notes

[edit]
  1. ^ Ported to PlayStation and Sega Saturn by Beam Software and ported to Windows by Kinesoft.

References

[edit]
  1. ^ a b c d e f Storm, E. (May 1995). "Gamefan Preview: "Gex"". GameFan. Vol. 3, no. 5. DieHard Gamers Club. pp. 84–85. Retrieved September 28, 2018 – via Internet Archive.
  2. ^ a b "Megabytes - Latest News". The Croydon Advertiser. May 12, 1995. p. 28. Retrieved December 14, 2023. Gex is the first platform game to hit the system and it stars a super-cool lizard who hops around in 3D glory. The game is just out on the BMG label.
  3. ^ a b c "Gex". IGN. November 25, 1996. Archived from the original on June 12, 2018. Retrieved May 30, 2018.
  4. ^ Gex Instruction Booklet (3DO) (PDF). Crystal Dynamics. 1995. p. 20. Archived (PDF) from the original on February 3, 2019. Retrieved July 19, 2020.
  5. ^ a b Gex Instruction Booklet (3DO). Crystal Dynamics. 1995. p. 21.
  6. ^ O'Neill, Jamie (October 18, 2015). "Gex Review (PSOne)". Push Square. Archived from the original on August 28, 2018. Retrieved September 28, 2018.
  7. ^ Gex Instruction Booklet (3DO). Crystal Dynamics. 1995. p. 15.
  8. ^ Gex Instruction Booklet (3DO). Crystal Dynamics. 1995. p. 14.
  9. ^ Gex Instruction Booklet (Sega Saturn). Crystal Dynamics. 1995. p. 12.
  10. ^ Gex Instruction Booklet (3DO). Crystal Dynamics. 1995. p. 17.
  11. ^ a b Gex Instruction Booklet (3DO). Crystal Dynamics. 1995. p. 16.
  12. ^ Wallis, Alistair (January 18, 2007). "Playing Catch-Up: Gex's Lyle Hall". Gamasutra. Archived from the original on October 14, 2018. Retrieved September 24, 2018.
  13. ^ a b c d e f g h Travers, Gregg (April 3, 1997). "Gex". Games.Greggman.com. Archived from the original on September 19, 2017. Retrieved May 14, 2017.
  14. ^ Evenson, Laura (April 21, 1995). "A Likable Video-Game Lizard / 'Gex' the Gecko Makes His Debut for the 3DO 32-bit Multiplayer". San Francisco Chronicle. Hearst Communications. Archived from the original on May 24, 2018. Retrieved September 24, 2018.
  15. ^ a b c d e Glide, Tommy (June 1995). "ProReview: Gex". GamePro. No. 81. IDG. p. 78 – via Internet Archive.
  16. ^ "Panasonic - New Panasonic Real 3DO System". Citizen Register. April 7, 1995. p. 11. Retrieved December 14, 2023. Free with Purchase//Total Eclipse and Gex//With coupon direct from Panasonic
  17. ^ "Price Slashed on 3DO". GamePro. No. 85. IDG. October 1995. pp. 170–172.
  18. ^ Yee, Sandra (December 15, 1995). "Gex Video Game for the PlayStation Game Console and Sega Saturn Hits Retail Shelves -- "Merry GEXmas"" (Press release). Palo Alto, CA: Business Wire. Archived from the original on August 28, 2018. Retrieved October 4, 2018 – via Internet Archive.
  19. ^ "Checkpoint". Computer and Video Games. No. 174. p. 65 – via Internet Archive.
  20. ^ "Business Digest -- Gex Sold to Microsoft". SFGate. January 9, 1996. Archived from the original on November 13, 2023. Retrieved November 13, 2023.
  21. ^ "Gex Goes to PC". Next Generation. 1996. Archived from the original on April 19, 1997. Retrieved October 23, 2018.
  22. ^ Homer (November 9, 2009). "This Week on PSN - 11/6/2009". GameSpot. Archived from the original on September 23, 2018. Retrieved October 4, 2018.
  23. ^ a b "Review Crew: Gex". Electronic Gaming Monthly. No. 71. Sendai Publishing. June 1995. p. 34 – via Internet Archive.
  24. ^ a b "Review Crew: Gex" (PDF). Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. p. 42. Archived (PDF) from the original on August 10, 2018. Retrieved July 20, 2020 – via RetroCDN.net.
  25. ^ a b "Review Crew: Gex". Electronic Gaming Monthly. No. 79. Sendai Publishing. February 1996. p. 32. Archived from the original on July 20, 2020. Retrieved July 20, 2020 – via RetroCDN.net.
  26. ^ "Ultimate Review Archive". Game Informer. No. 100. August 2001. p. 57. (Original review published March 1998)
  27. ^ a b "Maximum Reviews: Gex". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 155.
  28. ^ a b "Gripping". Next Generation. No. 7. Imagine Media. July 1995. p. 68.
  29. ^ a b "Gex". Next Generation. No. 15. Imagine Media. March 1996. pp. 78, 81.
  30. ^ a b "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 64.
  31. ^ a b Allsetter, Rob (April 1996). "Review: Gex". Sega Saturn Magazine. No. 6. Emap International Limited. pp. 84–85 – via Internet Archive.
  32. ^ a b c Wildgoose, David (November 1996). "Gex". PC PowerPlay (7): 50–51 – via Internet Archive.
  33. ^ Sackenheim, Shawn. "Gex (3DO) Review". AllGame. Archived from the original on November 14, 2014. Retrieved April 3, 2022.
  34. ^ "Gex". CD Player (in German). January 1996. Retrieved April 13, 2022 – via Internet Archive.
  35. ^ "CES: The Best of the Show" (PDF). GamePro. No. 72. IDG. September 1994. p. 37. Archived (PDF) from the original on July 22, 2022. Retrieved July 20, 2020 – via RetroCDN.net.
  36. ^ "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly. 1996.
  37. ^ "The GameMasters 3DO Top 10" (PDF). GamesMaster (44): 75. July 1996. Archived (PDF) from the original on December 11, 2021. Retrieved July 7, 2022 – via RetroCDN.net.
  38. ^ a b c "Viewpoint". GameFan. DieHard Gamers Club. Retrieved October 23, 2018 – via Internet Archive.
  39. ^ Glide, Tommy (February 1996). "ProReview: Gex". GamePro. No. 89. IDG. p. 48 – via Internet Archive.
  40. ^ Glide, Tommy (March 1996). "ProReview: Gex". GamePro. No. 90. IDG. p. 56 – via Internet Archive.
  41. ^ "At the Deadline". GamePro. No. 85. IDG. October 1995. p. 174.
  42. ^ "Tidbits..." (PDF). Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 19. Archived (PDF) from the original on December 4, 2020. Retrieved July 20, 2020 – via RetroCDN.net.
  43. ^ "75 Power Players: The Evangelist". Next Generation. No. 11. Imagine Media. November 1995. p. 56 – via Internet Archive. Global sales stand at around 750,000, with 300,000 sold in the US.
  44. ^ "The Next Generation 1996 Lexicon A to Z: Mascot". Next Generation. No. 15. Imagine Media. March 1996. p. 36 – via Internet Archive.
  45. ^ Broady, John (September 17, 1998). "Gex 64: Enter the Gecko Review". GameSpot. Archived from the original on November 22, 2018. Retrieved April 3, 2023.
  46. ^ Garrett, Steven (September 21, 1999). "Gex 3: Deep Cover Gecko Review". GameSpot. Archived from the original on September 7, 2016. Retrieved November 22, 2018.
  47. ^ Harradence, Michael (June 23, 2011). "Inside PlayStation Network - Gex". PlayStation Universe. Archived from the original on September 23, 2015. Retrieved August 12, 2015.[unreliable source?]
  48. ^ Ligman, Kris (November 7, 2013). "Square Enix Shares Its Publishing Vision for Collective". Gamasutra. Archived from the original on June 16, 2018. Retrieved October 4, 2018.
  49. ^ Wawro, Alex (February 17, 2015). "Devs, You Can Now Pitch Your Own Gex Game to Square Enix". Gamasutra. Archived from the original on June 16, 2018. Retrieved October 4, 2018.
  50. ^ a b Romano, Sal (July 12, 2023). "Gex Trilogy announced for PS5, Xbox Series, PS4, Switch, and PC". Gematsu. Retrieved July 12, 2023.
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