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== History ==
== History ==
Philippe Morin, David Chateauneuf and Hugo Dallaire were originally [[video game developer]]s for [[Ubisoft Montreal]] and were hired in 1997–1998, with Chateauneuf working on ''[[Tom Clancy's Splinter Cell (video game)|Tom Clancy's Splinter Cell]]'', and Morin and Dallaire developing ''[[Prince of Persia: The Sands of Time]]''.<ref>{{cite web |url=https://pressa2join.com/developer-focus/taking-risks-and-reaping-rewards-with-outlast-developer-red-barrels |title=Taking Risks and Reaping Rewards With Outlast Developer Red Barrels |first=Paul |last=Policarp |date=August 8, 2016 |website=PressA2Join}}</ref> Morin left Ubisoft Montreal in 2009 and worked for [[EA Montreal]] in 2010 for an original [[intellectual property]] concept by Dallaire, but was cancelled within the same year. With no other options, Morin left in January 2011 to pursue Red Barrels. Chateauneuf remained a part of Ubisoft Montreal and was involved with level design work for the first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game.<ref>{{cite web |url=http://www.edge-online.com/features/the-making-of-assassins-creed/ |title=The Making Of: Assassin's Creed |author=Edge Staff |date=March 24, 2013 |website=[[Edge (magazine)|Edge]] |archiveurl=https://web.archive.org/web/20130327034149/http://www.edge-online.com/features/the-making-of-assassins-creed/ |archivedate=March 27, 2013 |url-status=dead}}</ref>
Philippe Morin, David Chateauneuf and Hugo Dallaire were originally [[video game developer]]s for [[Ubisoft Montreal]] and were hired in 1997–1998, with Chateauneuf working on ''[[Tom Clancy's Splinter Cell (video game)|Tom Clancy's Splinter Cell]]'', and Morin and Dallaire developing ''[[Prince of Persia: The Sands of Time]]''.<ref>{{cite web |url=https://pressa2join.com/developer-focus/taking-risks-and-reaping-rewards-with-outlast-developer-red-barrels |title=Taking Risks and Reaping Rewards With Outlast Developer Red Barrels |first=Paul |last=Policarp |date=August 8, 2016 |website=PressA2Join}}</ref> Morin left Ubisoft Montreal in 2009 and worked for [[EA Montreal]] in 2010 for an original [[intellectual property]] concept by Dallaire, but was cancelled within the same year. With no other options, Morin left in January 2011 to pursue Red Barrels. Chateauneuf remained a part of Ubisoft Montreal and was involved with level design work for the first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game.<ref>{{cite |url=http://www.edge-online.com/features/the-making-of-assassins-creed/ |title=The Making Of: Assassin's Creed |author=Edge Staff |date=March 24, 2013 |=[[Edge (magazine)|Edge]] |archiveurl=https://web.archive.org/web/20130327034149/http://www.edge-online.com/features/the-making-of-assassins-creed/ |archivedate=March 27, 2013 |url-status=dead}}</ref>


After resigning, Morin met Chateauneuf and Dallaire after the trio left their jobs, agreeing to start their own company. After a technical difficulty with a prior submission, the group acquired {{CAD|300,000|link=yes}} in funding from the [[Canada Media Fund]] during the 2012–2013 [[fiscal year]], and {{CAD|1&nbsp;million|long=no}} in the 2013–2014 year.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2013-11-06-dont-think-of-going-indie-as-romantic-says-outlast-dev |title=Don't think of going indie as romantic, says Outlast dev |first=Brendan |last=Sinclair |date=November 7, 2013 |website=[[GamesIndustry.biz]]}}</ref><ref>{{cite web |url=https://www.cmf-fmc.ca/en-ca/news-events/news/july-2012/25-canadian-companies-receive-more-than-$14-millio |title=25 Canadian companies receive more than $14 million for their interactive digital media projects |first=Pierre |last=Campeau |date=July 9, 2012 |website=[[Canada Media Fund]]}}</ref>
After resigning, Morin met Chateauneuf and Dallaire after the trio left their jobs, agreeing to start their own company. After a technical difficulty with a prior submission, the group acquired {{CAD|300,000|link=yes}} in funding from the [[Canada Media Fund]] during the 2012–2013 [[fiscal year]], and {{CAD|1&nbsp;million|long=no}} in the 2013–2014 year.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2013-11-06-dont-think-of-going-indie-as-romantic-says-outlast-dev |title=Don't think of going indie as romantic, says Outlast dev |first=Brendan |last=Sinclair |date=November 7, 2013 |website=[[GamesIndustry.biz]]}}</ref><ref>{{cite web |url=https://www.cmf-fmc.ca/en-ca/news-events/news/july-2012/25-canadian-companies-receive-more-than-$14-millio |title=25 Canadian companies receive more than $14 million for their interactive digital media projects |first=Pierre |last=Campeau |date=July 9, 2012 |website=[[Canada Media Fund]]}}</ref>

Revision as of 20:17, 28 June 2022

Red Barrels Inc.
Company typePrivate
IndustryVideo games
Founded2011; 13 years ago (2011)
Founders
  • Philippe Morin
  • David Chateauneuf
  • Hugo Dallaire
Headquarters,
Canada
ProductsOutlast series
Number of employees
44[1] (2021)
Websiteredbarrelsgames.com

Red Barrels Inc. is a Canadian video game developer based in Montreal. The company was founded by Philippe Morin, David Chateauneuf and Hugo Dallaire in 2011. The three were previously developers for Ubisoft Montreal and EA Montreal, but founded the company after the origination of an original intellectual property by Dallaire in 2010. After leaving their respective workplaces, the team's online presence began in July 2012 and a trailer for the game that became Outlast.

History

Philippe Morin, David Chateauneuf and Hugo Dallaire were originally video game developers for Ubisoft Montreal and were hired in 1997–1998, with Chateauneuf working on Tom Clancy's Splinter Cell, and Morin and Dallaire developing Prince of Persia: The Sands of Time.[2] Morin left Ubisoft Montreal in 2009 and worked for EA Montreal in 2010 for an original intellectual property concept by Dallaire, but was cancelled within the same year. With no other options, Morin left in January 2011 to pursue Red Barrels. Chateauneuf remained a part of Ubisoft Montreal and was involved with level design work for the first Assassin's Creed game.[3]

After resigning, Morin met Chateauneuf and Dallaire after the trio left their jobs, agreeing to start their own company. After a technical difficulty with a prior submission, the group acquired CA$300,000 in funding from the Canada Media Fund during the 2012–2013 fiscal year, and CA$1 million in the 2013–2014 year.[4][5]

In October 2012, the company announced Outlast, which was released in September 2013. The following October, Morin announced that a sequel, Outlast 2, was in development. Outlast 2 was released in April 2017. In July that year, the company released the first issue of comic mini-series The Murkoff Account, which was set for five comics detailing the narrative gap between Outlast and Outlast 2.[6] On December 4, 2019, the company announced a multiplayer game, The Outlast Trials and released a teaser image.[7] On June 13, 2020, a teaser trailer was released, announcing a 2021 release.[8] But due to the COVID-19 pandemic it will be released in 2022.

Games developed

Year Title Genre(s) Platform(s)
2013 Outlast Survival horror Microsoft Windows, PlayStation 4, Xbox One, macOS, Linux, Nintendo Switch
2017 Outlast 2 Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch
2022 The Outlast Trials TBA
TBA Outlast 3

References

  1. ^ "About". Red Barrels.
  2. ^ Policarp, Paul (August 8, 2016). "Taking Risks and Reaping Rewards With Outlast Developer Red Barrels". PressA2Join.
  3. ^ Edge Staff (March 24, 2013). "The Making Of: Assassin's Creed". Edge. Archived from the original on March 27, 2013.
  4. ^ Sinclair, Brendan (November 7, 2013). "Don't think of going indie as romantic, says Outlast dev". GamesIndustry.biz.
  5. ^ Campeau, Pierre (July 9, 2012). "25 Canadian companies receive more than $14 million for their interactive digital media projects". Canada Media Fund.
  6. ^ Donnelly, Joe (July 18, 2016). "Red Barrels launches Outlast horror comic series". PC Gamer.
  7. ^ "The next Outlast game will be multiplayer". www.polygon.com. Polygon. December 4, 2019. Retrieved December 4, 2019.
  8. ^ "Red Barrels". twitter.com. Twitter. Retrieved June 13, 2020.