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Usman Haque

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This is an old revision of this page, as edited by FreeMarsThen (talk | contribs) at 17:31, 15 February 2023 (trim down fluff (thank you User:Netherzone) remove unhelpful citations and add quite a few more reliable ones, add more about work and contributions). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

  • Comment: What is needed for improvement is verifiable significant coverage in reliable sources that are independent of the person. See WP:V, WP:SIGCOV, WP:RS, WP:SECONDARY, what others have written about him. The citations" that simply point to book selling sites should be removed or updated with links that allows others to see what was written about him. Netherzone (talk) 18:59, 9 February 2023 (UTC)

Usman Haque is an architect[1] and artist[2] who works with technology[3]. He is known for designing large scale spectacular interactive installations[4][5], and his contributions to interactive architecture[6][7] and the internet of things.[8]

Career

Born in 1971[2], Haque studied architecture at the Bartlett School of Architecture and was part of the Bartlett Interactive Architecture Workshop[9].

Haque's interactive art has appeared at the Singapore Biennale (2006)[10], London Fashion Week (2007)[11] and has been exhibited at KUNSTEN Museum of Modern Art Aalborg[12], NTT InterCommunication Center[13], New York's Museum of Modern Art[14] and Barbican Centre[15][16].

Haque’s work “defies conventional classification” and “is not what you would immediately think of as architecture”[17][18], often overlapping both digital art and interactive architecture.

Notable early projects include:

  • Sky Ear, “a cloud of 1,000 helium balloons launched into the evening sky with a payload of mobile phones, sensor circuits and flashing LEDs”[19][20]
  • Open Burble, “an interactive structure that floated up 18 story’s(sic) high”[21][22]
  • Haunt, “a scientifically haunted room”[23] [24]
  • Evoke, “a riot of projected colours… on the imposing 60 metre-high front of York Minster”[25] [26]
  • Reconfigurable House, “an environment constructed from thousands of low tech components that can be “rewired” by visitors”[27]
  • Natural Fuse, “a city-wide network of electronically-assisted plants”[28][29][30][31][32]

Another Life is one of Haque’s permanent interactive installations[33][34], located in Bradford, UK. Other notable projects include Assemblance, which “lets visitors sculpt and shapes beams of lasers”[35]; Cinder, an “augmented reality creature [that] ‘lives in the school’”[36]; and Starling Crossing, an “interactive road crossing that only appears when needed”[37][38][39].

Haque’s contribution to interactive architecture is to distinguish between ‘circular mutual reaction’ and ‘linear causal response’ in designing architectural structures and environments[40][41][42], and builds on Gordon Pask’s cybernetics theories in creating interactive spaces[43][44].

In the internet of things he is known for founding Pachube in 2007[45], an IoT data platform that “enabled hundreds of Japanese civilians to quickly and easily share weather and radiation data in the aftermath of the Fukushima disaster”[46], acquired by LogMeIn in 2011[47], transformed into Xively and sold on to Google in 2018[48]. He also founded Thingful, a search engine for the internet of things, in 2013[49][50][51].

Haque was a Brit Insurance Design Awards winner in 2008,[52] and won a Japan Media Arts Festival Excellence Award in 2004[53]. He was appointed a Design Council Ambassador in 2021[54] and in 2022 he joined the London Mayor's Data for London Advisory Board.[55]

Further Reading

References

  1. ^ "Usman Haque and the Internet of Things | 2011-04-06 | Architectural Record". www.architecturalrecord.com. Retrieved 2023-02-15.
  2. ^ a b ArtFacts. "Usman Haque | Artist". ArtFacts. Retrieved 2023-02-15.
  3. ^ "Tech Weekly Podcast: Usman Haque on the 'internet of everything'". the Guardian. 2014-01-29. ISSN 0261-3077. Retrieved 2023-02-15.
  4. ^ "The Burble by Usman Haque". Dezeen. 2007-09-04. Retrieved 2023-02-15.
  5. ^ Souppouris, Aaron (2014-02-05). "DevArt: Google's ambitious project to program a new generation of artists". The Verge. Retrieved 2023-02-15.
  6. ^ Bullivant, Lucy (2005). "Sky Ear, Usman Haque". Architectural Design. 75 (Special Issue '4dspace: Interactive Architecture'): 8–11. doi:10.1002/ad.6. ISSN 0003-8504.
  7. ^ Noble, Joshua (23 June 2010). "Exploding Space: Conceptions of Space and Network in Interactive/Dynamic Architectures". Rhizome. Retrieved 2023-02-15.
  8. ^ "Thingful, a map to navigate the ocean of the Internet of Things". Makery. Retrieved 2023-02-15.
  9. ^ UCL (2016-12-06). "Bartlett Interactive Architecture Workshop (BIAW)". The Bartlett School of Architecture. Retrieved 2023-02-15.
  10. ^ Robinson, Walter (2006). "Uniquely Singapore". www.artnet.com. Retrieved 2023-02-15.
  11. ^ Standard, Louise Jury, Evening (2012-04-05). "Fashion Week to lift off with sky of balloons". Evening Standard. Retrieved 2023-02-15.{{cite web}}: CS1 maint: multiple names: authors list (link)
  12. ^ "Bevægelig og bevægende kunst". kunsten.nu - Online magasin og kalender for billedkunst (in Danish). 2010-11-05. Retrieved 2023-02-15.
  13. ^ "ICC | Usman HAQUE". NTT InterCommunication Center [ICC]. Retrieved 2023-02-15.
  14. ^ "MoMA | Talk to Me | Pachube". www.moma.org. Retrieved 2023-02-15.
  15. ^ "(Inter)facing the future at Barbican's 'Digital Revolution'". The Art Newspaper - International art news and events. 2014-06-30. Retrieved 2023-02-15.
  16. ^ Banks, Tom (2014-02-24). "Barbican Weekender". Design Week. Retrieved 2023-02-15.
  17. ^ Hopkins, Owen (2018). Architecture and freedom : searching for agency in a changing world. Chichester, West Sussex, UK. ISBN 978-1-119-33262-6. OCLC 1031336630.{{cite book}}: CS1 maint: location missing publisher (link)
  18. ^ Hopkins, Owen (2018-05-29). Architecture and Freedom: Searching for Agency in a Changing World. John Wiley & Sons. ISBN 978-1-119-33263-3.
  19. ^ Hamblyn, Richard. "A celestial journey – Tate Etc". Tate. Retrieved 2023-02-15.
  20. ^ McCormack, Derek P. (2018-07-27). Atmospheric Things: On the Allure of Elemental Envelopment. Duke University Press. ISBN 978-0-8223-7173-1.
  21. ^ "Paradigm Shift | Locus Research". archive.locusresearch.com. 2015-05-15. Retrieved 2023-02-15.
  22. ^ Andersson, Lasse; Thomsen, Bo Stjerne (2008). "Performative experiments and cultural re-planning - recapturing the spectacle of the city". Nordic Journal of Architectural Research. 20 (1): 43–44.
  23. ^ Keim, Brandon. "Scientifically Haunted House Suggests You're a Sucker". Wired. ISSN 1059-1028. Retrieved 2023-02-15.
  24. ^ French, Christopher C.; Haque, Usman; Bunton-Stasyshyn, Rosie; Davis, Rob (May 2009). "The "Haunt" project: An attempt to build a "haunted" room by manipulating complex electromagnetic fields and infrasound". Cortex. 45 (5): 619–629. doi:10.1016/j.cortex.2007.10.011.
  25. ^ "Installation sheds psychedelic light on York Minster's facade". The Independent. 2007-10-25. Retrieved 2023-02-15.
  26. ^ Butler, Andy (2007-12-14). "Evoke by Usman Haque". designboom | architecture & design magazine. Retrieved 2023-02-15.
  27. ^ jonahbc (January 22, 2008). "Reconfigurable House allows visitors to create its interface". Make: DIY Projects and Ideas for Makers. Retrieved 2023-02-15.
  28. ^ "Natural Fuse". Abitare. 2009-09-27. Retrieved 2023-02-15.
  29. ^ Craswell, Penny (2 Feb 2012). "Try this at home". Architecture AU.
  30. ^ Pepitone, Julianne (2012-09-18). "7 craziest things connected to the Internet". CNNMoney. Retrieved 2023-02-15.
  31. ^ "Sentient cities may answer back". 2009-10-16. Retrieved 2023-02-15.
  32. ^ DiSalvo, Carl (2012). Adversarial design. Cambridge, Mass.: MIT Press. ISBN 978-0-262-01738-1. OCLC 755213451.
  33. ^ Waite, Richard (2012-02-22). "Water beauty: Bradford's city centre park completes". The Architects’ Journal. Retrieved 2023-02-15.
  34. ^ "Grand opening of Bradford City Park is finally upon us". Bradford Telegraph and Argus. Retrieved 2023-02-15.
  35. ^ "Immerse Yourself In Reactive Pools Of Light With This Interactive Installation". www.vice.com. Retrieved 2023-02-15.
  36. ^ "Virtual cat is newest 'pupil' at Cambridge school". BBC News. 2016-10-05. Retrieved 2023-02-15.
  37. ^ "This smart, shapeshifting crosswalk may be the key to safer streets". NBC News. Retrieved 2023-02-15.
  38. ^ "Umbrellium develops light-up crossing that only appears when needed". Dezeen. 2017-10-12. Retrieved 2023-02-15.
  39. ^ Lo, Andrea (2017-11-30). "Can a zebra crossing change its stripes? | CNN Business". CNN. Retrieved 2023-02-15.
  40. ^ Barra, Danniella Vizcarra. "Enhancing a Sense of Presence: An Insight into the Impact of Interactive Visual Experiences on States of Human Consciousness | Interactive Architecture Lab". Retrieved 2023-02-15.
  41. ^ Haque, Usman (July 2007). "Distinguishing Concepts: Lexicons of Interactive Art and Architecture". Architectural Design. 77 (4): 24–31. doi:10.1002/ad.484.
  42. ^ "Distinguishing Concepts Lexicons of Interactive Art and Architecture". Todd Carruthers - Portfolio. 2017-11-23. Retrieved 2023-02-15.
  43. ^ Regine (2006-03-31). "Paskian Environments". We Make Money Not Art. Retrieved 2023-02-15.
  44. ^ Haque, Usman (July 2007). "The Architectural Relevance of Gordon Pask" (PDF). Architectural Design. 77 (4): 54–61. doi:10.1002/ad.487. Archived from the original on 2023. {{cite journal}}: Check date values in: |archive-date= (help)
  45. ^ "Xively History: Founding, Timeline, and Milestones". www.zippia.com. 2020-08-27. Retrieved 2023-02-15.
  46. ^ Bridle, James (2014-06-18). "Beyond Pong: why digital art matters". The Guardian. ISSN 0261-3077. Retrieved 2023-02-15.
  47. ^ "LogMeIn buys 'Internet of Things' firm for $15M". www.bizjournals.com. Retrieved 2023-02-15.
  48. ^ Novet, Jordan. "Google spends $50 million to buy a division of LogMeIn that lets companies manage smart devices". CNBC. Retrieved 2023-02-15.
  49. ^ Carter, Meg (May 12, 2014). "This Search Engine For The Internet Of Things Promises To Make Data More Meaningful To People".
  50. ^ Aggarwal, Varun (2014-05-31). "Thingful.net founder Usman Haque believes his venture has potential to become the next Google". The Economic Times. ISSN 0013-0389. Retrieved 2023-02-15.
  51. ^ Austen, Kat (18 December 2013). "Thingful site brings linked Internet of Things to life". New Scientist. Retrieved 2023-02-15.
  52. ^ Etherington, Rose (13 March 2008). "Category winners of Designs of the Year awards". Dezeen. Retrieved 8 February 2023.
  53. ^ Archive, Japan Media Arts Festival. "Excellence Award - Sky Ear | Award | Art Division | 2004 [8th]". Japan Media Arts Festival Archive. Retrieved 2023-02-15.
  54. ^ "Design Council announces new network of design experts". www.designcouncil.org.uk. Retrieved 8 February 2023.
  55. ^ "Mayor cements London as new centre for data innovation | London City Hall". www.london.gov.uk. Retrieved 8 February 2023.
  56. ^ Noble, Joshua (2012). Programming Interactivity (2nd ed.). Sebastopol: O'Reilly Media. pp. 462–463. ISBN 9781449311445. Retrieved 8 February 2023.