Jump to content

Super Mario Bros.

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Mousymouse (talk | contribs) at 01:46, 8 August 2007 (grammer). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Super Mario Bros.
"Super Mario Bros." Box Art (NES Version)
"Super Mario Bros." Box Art (NES Version)
As was typical of NES games in America at the time, the cover shows a scene from gameplay in 1985.Super Mario Bros developed to be very popular, and started more Super Mario games.
Developer(s)Nintendo
Publisher(s)Nintendo
Director(s)
Designer(s)Shigeru Miyamoto
Composer(s)
SeriesMario series
Platform(s)Famicom/NES, Famicom Disk System, Game Boy Color, Virtual Console
ReleaseNES
Japan September 13, 1985
United States October 18, 1985
Europe May 15, 1987
Australia 1987
Famicom Disk System
Japan February 21, 1986
Game Boy Advance
United States February 14, 2004
Japan June 2, 2004
Europe July 9, 2004
Virtual Console
Japan December 2, 2006
United States December 25, 2006
Europe January 5, 2007
Australia January 5, 2007
Genre(s)Platform game
Mode(s)Single player, multiplayer

Super Mario Bros. (スーパーマリオブラザーズ, Sūpā Mario Burazāzu, sometimes referred to as Mario, Super Mario or SMB) is a video game released by Nintendo in late 1985 for the Nintendo Entertainment System. It made a huge impact on home entertainment when it was released, and is now considered the classic of the medium. Super Mario Bros. featured bright, expansive worlds that changed the way video games were created. Although often wrongly credited as the first scrolling platform game (there are at least a half dozen earlier), it is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming.

Super Mario Bros. is the best selling video game of all time,[1] and was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred the Italian plumber Mario and his brother Luigi. Mario went on to become Nintendo's most well known mascot. The theme music, by Koji Kondo, is recognized worldwide, even by those who have not played the game.

The game was succeeded by a direct sequel in Japan (later retitled Super Mario Bros.: The Lost Levels outside Japan), and by Super Mario Bros. 2, a slight revision of Yume Kōjō: Doki Doki Panic with playable Mario characters, elsewhere in the world. There is also another sequel called Super Mario Bros. Special released around the same time as the original sequel, but is was released only in Japan by Hudson Soft, so it was relatively obscure.

Gameplay

A gameplay screenshot

The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The object is to race through the Mushroom Kingdom, evade or eliminate Bowser's forces, and save Princess Peach (also called Princess Toadstool). The Mario Brothers' primary attack is simply jumping on top of ("Stomping") their enemies, which kills the mushroom traitors (which in Japan are actually chestnuts and not mushrooms), known as Goombas, and sends the turtle soldiers known as Koopa Troopas into their shells. Mario and Luigi can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off walls or other vertical obstructions and hit them. Some enemies can be killed only by shell impact; stomping them will hurt the Mario Bros. Jumping on enough enemies in succession or kicking a shell into enough enemies in succession (combos) results in double points earned with each enemy killed, eventually earning Mario or Luigi a 1-up (an extra life) another chance to pass the level. Mario and Luigi can also obtain 1-ups through finding 1-up mushrooms and by collecting 100 coins.

Aiding them in their quest are several powers. Mario or Luigi can be hurt if the either touches an enemy. If he takes a hit from an enemy as Super Mario/Luigi or Fire Mario/Luigi, he simply reverts to regular Mario/Luigi and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life and starts again. The point where Mario continues depends on how far he ran through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a Starman and become invincible. Invincible Mario is impervious to the touch of enemy characters and most obstacles, although he will still die if he falls in a pit, falls into lava, or if time runs out.

File:Bowser (smb1).png
Mario battles Bowser at the end of World 8

The game consists of eight worlds with four levels in each world. Though each world is different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon on Worlds 1 and 4 or underwater on Worlds 2 and 7 (or in the overworld with a unique challenge), the third is almost always a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds (worlds 6 to 8), King Koopa throws hammers as well as occasional jets of fire breath. King Koopa may be defeated in one of two ways: either by touching the axe at the edge of the bridge (thereby dropping King Koopa into the lava) or, as Fiery Mario, throwing fireballs at him to defeat him directly, revealing what enemy is in disguise; this is the only method one can use to receive points for Koopa's defeat. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", spoken by a Mushroom Retainer, which became a popular quotation among gamers.

After beating the game, the player is given the option to start the game again in "'Hard' Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout. There are also some hazards in the earlier worlds that only appear in "Hard Mode". For example, in World 1-3 random Bullet Bills fly across the screen, a danger that normally only appears in certain later levels.

Players may get to the beginning of any world with a relatively small amount of effort by using hidden warp zones in a number of levels. One is in level 1-2 and is reached by walking on the blocks at the top of the level passing the exit pipe. This zone allows jumping to worlds 2, 3 and 4. The other two are in 4-2; one is reached in the same manner as the one in 1-2 but this only allows access to world 5. The other is reached through a beanstalk that grows from a hidden block and takes the player into a surface area that leads to worlds 6, 7, and 8.

Bugs and glitches

Super Mario Bros. has several glitches that can be discovered throughout the game. Examples of these include the well-known "Minus World" (a water level that continuously repeats), jumping over the flagpole, and getting Fire power while small. Many of these glitches have been fixed in Super Mario All-Stars and Super Mario Bros. Deluxe.

Alternate versions

As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, ranging from an arcade version released soon before the original NES release, to its inclusion as an unlockable game in the GameCube game Animal Crossing. Also, the game is available for download on the Wii's Virtual Console.

Game and Watch

Super Mario Bros. was one of the many NES games re-released for the Game & Watch. This version featured auto-scrolling levels and only a few simple platforms to jump across, due to the Game & Watch limitations.

Famicom Disk System

In Japan, Super Mario Bros. was also released for the Famicom Disk System, Nintendo's proprietary floppy disk drive for the Famicom. This version was largely identical to the cartridge version, but was much cheaper because of the cheaper media.[citation needed] This version also had multiple Minus World levels.

Vs. Super Mario Bros.

One alternate version, Vs. Super Mario Bros., is nearly a separate game in its own right. This game, one of several games made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, the Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has identical gameplay. The stages are different, however; the early stages are subtly different, with small differences like the omission of 1-up mushrooms or other hidden items, but later stages are changed entirely. (Many of these later, changed stages reappeared in the Japanese Super Mario Bros. 2.) These changes have a net effect of making Vs. Super Mario Bros. much more difficult than the original Super Mario Bros.

As with many older arcade games, it is not clear exactly when this game was released; while the arcade boards themselves are stamped "1985,"[2] the Killer List of Video Games and the MAME game listing list the game as having been released in 1986.[3][4]

File:All Night Nippon Super Mario Bros box art.jpg
The cover of All Night Nippon Super Mario Bros. depicts the Mario series characters as well as the cast of 'All Night Nippon'.

All Night Nippon Super Mario Bros.

All Night Nippon Super Mario Bros. is a version of Super Mario Bros. with graphics based upon a radio show, called 'All Night Nippon', that was very popular in Japan in 1986. It was released for the Famicom Disk System.

The game, which was released only in Japan, was a special promotional version that was given away by the Japanese radio station 'All Night Nippon' in raffles in 1986. The game borrows levels from Super Mario Bros., Super Mario Bros. 2 (Japanese version), and Vs. Super Mario Bros. The enemies and the mushroom retainers at the end of Bowser's forts are replaced with Japanese music idols, famous recording artists, and DJs, as well as other people related to 'All Night Nippon.' It was published by Fuji TV, the same company that published Yume Kōjō: Doki Doki Panic (which was later remade into Super Mario USA, a.k.a. Super Mario Bros. 2).

File:SuperMarioBrosSNESTitle.png
Title screen of SMB in All-Stars

Super Mario All-Stars

In 1993, Nintendo released an enhanced SNES compilation titled Super Mario All-Stars. It includes all of the Super Mario Bros. games released for the NES/Famicom. The version of Super Mario Bros. included in the compilation had improved graphics and sound to match the SNES's 16-bit gameplay capabilities, as well as minor alterations in some collision mechanics. The new version also included a save game feature. Several glitches from the original NES release were also fixed.

Super Mario Bros. Deluxe

In 1999, Super Mario Bros. was released on the Game Boy Color, under the title Super Mario Bros. Deluxe. It featured simultaneous multiplayer, a Challenge mode and also included the Japanese Super Mario Bros. 2 (which was released on Super Mario All-Stars as Super Mario Bros.: The Lost Levels) as an unlockable extra. It also was compatible with the Game Boy Printer. However, the game did not feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places the player in the middle or off to the left of the screen so that player can see well. Players can alternate between Mario and Luigi by pressing select on the map screen.


Hacked Versions

There are a number of Hacked Versions of the game, some graphical, others with different levels (some very hard). There are a number of glitches in the game logic (such as in the collision detection), allowing surprising tricks (list of tricks and glitches). The glitches are exploited in tool-assisted speedruns.

Reception

Super Mario Bros. popularized the side scrolling series of video games and led to many sequels in the series that built upon the same basic premise. The Mario tune also originated from this game. This game is still played on the NES, and the tunes and style of this game are still used and still very popular around the world. The game also holds the top spot on EGM's greatest 200 games of their time list and IGN's top 100 games of all time list[5][6]. All together, this game sold 40.23 million copies, making it the best selling video game of all time.

Rereleases

Classic NES series

In early 2004, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the Classic NES Series. Unlike previous re-releases, these versions contain no graphical updates. Super Mario Bros. was one of the best-selling of these rereleases; according to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game in June 2004, and as of June 2004 the GBA's sixth-best-selling game overall.[7] In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units.[8]

Virtual Console

Super Mario Bros. was released on December 25, 2006 in Japan and North America and on January 5th in Europe and Australia for Wii's Virtual Console at a cost of 500 Wii points, the equivalent of $5 US.

Animal Crossing

Super Mario Bros. is one of the NES games included in the Nintendo GameCube game Animal Crossing. The only known way to unlock Super Mario Bros. is by use of a game modification device, like the Game Shark or Action Replay. The game is fully emulated (is the original ROM), so it includes the famous minus world glitch.

Development staff


Notes and references

  1. ^ "Best-Selling Video Games". Guinness World Records. 1999. Retrieved 2005-11-21.
  2. ^ passport (December 29, 2001). Vs. Super Mario Bros.. Everything2. URL accessed 2005-11-21.
  3. ^ "Vs. Super Mario Bros". Killer List of Video Games. Retrieved 2005-11-22.
  4. ^ "Screenshots V". mame.net. Retrieved 2005-11-21.
  5. ^ http://www.1up.com/do/feature?pager.offset=10&cId=3147448
  6. ^ http://top100.ign.com/2005/001-010.html
  7. ^ Thorsen, Tor (November 21, 2005). "ChartSpot: June 2004". gamespot.com. Retrieved 2005-11-26.jajko
  8. ^ Jenkins, David (October 7, 2005). "Japanese Sales Charts, Week Ending October 2". Gamasutra. Retrieved 2005-11-22.

See also