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Wing Commander II: Vengeance of the Kilrathi

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Wing Commander II:
Vengeance of the Kilrathi
Wing Commander II box art
Developer(s)Origin Systems
Publisher(s)Origin Systems
Designer(s)Chris Roberts
Composer(s)Dana Karl Glover
Platform(s)MS-DOS
Release1991
Genre(s)Space combat simulation
Mode(s)Single player

Wing Commander II: Vengeance of the Kilrathi is the first sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.

Released in 1991, Wing Commander II retains much of the first game's core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, WC2 places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting. The storyline is also somewhat less open-ended: the game's campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences). Finally, because the story is a direct sequel to WC1, many Kilrathi ships have names similar to the WC1 ships they replace (for instance, the "Sartha" replaces the "Salthi", and the Confederation uses an upgraded version of the Rapier medium fighter).

Expansion packs Special Operations 1 and 2, were released in 1991 and 1992, respectively, and a stand-alone spin-off, Wing Commander Academy, in 1993. Origin also released a Speech Accessory Pack, which upgraded WC2 with pre-recorded voice acting.

Synopsis

Wing Commander II

The year 2656. The TCS Tiger's Claw, pride of the Terran fleet, is on campaign in the Enigma sector, near the Kilrathi sector headquarters, the K'tithrak Mang starbase. In a sudden attack, it is lost with all hands, save a few pilots who had been transferred off, and one who was out on patrol: the player's character, whose name and call sign are specified by the player. Origin personnel, in these days, called him "Bluehair" after his most defining feature; in Wing Commander III: Heart of the Tiger, his name was changed to Christopher "Maverick" Blair. Blair's claims that some sort of "Kilrathi stealth fighter" destroyed the Claw are summarily dismissed, especially since his flight data recorder is damaged. He is court martialed for treason (reduced to negligence, without the flight recorder as evidence), demoted to Captain, and branded as the "The Coward of K'Tithrak Mang." Admiral Geoffrey Tolwyn attempts to force Blair to resign; when Blair refuses, he is transferred to InSystem Security and exiled to Caernarvon Station in the backwater Gwynedd system.

Cut to 2665, ten years later. Blair, flying a patrol, is startled to engage Kilrathi fightercraft in the area. Not long after, Admiral Tolwyn's flagship, the TCS Concordia, shows up on sensors, under heavy attack by a Kilrathi cruiser and her fighters. Blair and his wingman Captain Elizabeth "Shadow" Norwood together save the ship, and he is briefly reunited with some of his friends from the Claw—Colonel Jeannette Devereaux, Lieutenant Colonel Mariko Tanaka, the Kilrathi defector Colonel Ralgha nar Hhallas, Captain Etienne Montclair, and Major Zach Colson—and used to assist in the attack on the Kilrathi cruiser, before being packaged back to Caernarvon. Colonel Devereaux requested a transfer for Blair to the Concordia but on the flight back, Blair states to Shadow that he probably won't get reassigned due to his past with Admiral Tolwyn. But Blair and Shadow have barely returned when the Concordia is attacked again, and an explosion on the flight deck has crippled her ability to launch fighters. In the ensuing battle, Shadow is killed, Blair triumphs, and Tolwyn, ever-mindful of the need for good pilots, takes The Coward of K'Tithrak Mang onto his flagship.

Blair's time there is not particularly easy. At least one pilot, Captain Dirk "Stingray" Wright, believes the slander spread about the Claw's destruction, and he and Blair's stauncher supporters (Tanaka, nar Hhallas, Devereaux) are frequently at odds. The flight deck explosion, a bizarre murder, and radio transmission records suggests that there is a traitor aboard the Concordia. Tolwyn frequently credits Blair's successes to his wingmen (particularly nar Hhallas). And though Maverick encounters Kilrathi Strakha stealth fighters several times, his black box always manages to malfunction or be destroyed. His repeated claims regarding the invisible ships frustrate Devereaux, who despite her belief that he didn't have anything to do with the destruction of the Tiger's Claw does not believe his statements about the cloaked ships.

Not long into the campaign, Blair's oldest friend Mariko "Spirit" Tanaka approaches him with terrible news: the Kilrathi have her fiance Phillip. He was captured some ten years earlier when the Tiger's Claw defended the Firekka system from Kilrathi attack, and the Kilrathi are demanding her betrayal in exchange for his release. Even worse, Phillip is being held on the captured Heaven's Gate starbase, which Concordia has orders to destroy. In the end, Blair and Tanaka are assigned to the strike, but sabotage cripples Spirit's plane. With no recourse, she rams the station, destroying it, her fiance and herself in one herculean explosion. The news is not all bad, though: shared grief over their friend draws Blair and Jeannette "Angel" Devereaux into a budding romance.

Despite tragedy and setback, the tide begins to turn. Maverick and Angel fly a critical mission in which they trace a Kilrathi destroyer back to the K'Tithrak Mang, placing its location for the first time in the history of the Enigma Campaign. Blair is finally able to clear his name when he and Zach "Jazz" Colson engage Strakha stealth fighters and return, flight recorders intact, to tell the tale. Following an altercation with Angel when he reveals classified information he should not know, Jazz reveals that he, in fact, is the traitor who has been responsible for the message leaks, sabotages and murders, Blair is able to apprehend him. And, finally taking matters into his own hands, Blair flies a single-handed strike against the K'tithrak Mang, destroying it and defeating Imperial Crown Prince Thrakhath nar Kiranka in combat. If the campaign has not gone so well, Concordia jumps back to Gwynedd and Blair destroys a Kilrathi invasion fleet preventing a disastrous strike against Terra.

Special Operations 1

Establishing immediately that the canonical ending involves Blair destroying the K'tithrak Mang, the newly-promoted Colonel Blair, along with Col. Ralgha "Hobbes" nar Hhallas, is scheduled for a transfer to the "Special Operations" division of Intelligence, under Col. Taggart, who is Chief Field Officer of Intelligence and Special Operations in the Enigma Sector. Their transfers are delayed, however, by increasing Kilrathi presence in the Pembroke System, including the brand-new Gothri-class heavy fighter; even worse, the Rigel Supply Depot is attacked. ...By Confederation ships, which open fire on Blair when he arrives to investigate.

The hostile fighters are from the TCS Gettysburg, a Waterloo-class cruiser. She was stationed in the N'Tanya system, where a Kilrathi colony has been undergoing a rebellion against the Empire. Loyalist Kilrathi citizens were allowed to leave N'Tanya peacefully, but the Gettysburg's skipper, Commodore Cain, ordered his pilots to open fire on their transports. The entire flight group, led by Wing Commander Col. Ransom, Lt. Col. Poelma, and Lt. Jason Bondarevsky, mutinied against the order to kill innocent civilians, and Cain was dispatched back to Confed HQ. Unfortunately, the mutineers soon parted ways: Ransom wanted to live as a pirate, while Poelma and Bondarevsky were all for returning to Confed. It was Ransom's group captured the Rigel depot; Poelma and Bondarevsky, in the meanwhile, have been promised pardons by Confed C-in-C. Blair is assigned to bring them back to the Concordia and destroy the Rigel depot. In doing so, he gets a chance to try out the Fleet's newest torpedo bomber, the YA-18A Crossbow, which the Gettysburg was field-testing. (The returning Gettysburg crew was acquitted, and Bondarevsky in fact promoted and decorated for his integrity.)

Taggart arrives aboard the Bonnie Heather and retrieves Blair and nar Hhallas, as well as Major Edmond, the Concordia's communications officer, for their Special Operations duties, which will take place on Olympus Station in the Ghorah Khar system. Like N'Tanya, Ghorah Khar is in rebellion, and Taggart's Special Operations involve helping these rebels succeed, in the form of contributions of leadership, pilots and war materiel. Blair also helps intercept a Loyalist dead drop, replacing the invasion plans contained within with Confed-developed plans that will lead the Kilrathi fleet into an ambush. Unfortunately, the Kilrathi arrive in far more force than anticipated, and Maverick and Hobbes fly several strikes against these attack groups.

At this point comes an unexpected complication: Taggart is ambushed at a jump point and the Heather crippled. All seems lost when another flight of Kilrathi ships jumps in... But they start shooting the first flight! Blair and Hobbes arrives, drive them off, and rescue an ejected Kilrathi pilot to see if they can get some answers. This ejected pilot turns out to be none other than Crown Prince Thrakhath nar Kiranka: the second flight, he explains, was an assassination attempt led by Khasra, a cousin of Thrakhath, in a bid for the throne of Kilrah. Though Thrakhath is imprisoned in the brig, a power failure allows him to escape; he grabs Hobbes's Crossbow and sorties out to avenge himself upon Khasra. Blair, attempting to retrieve him, is forced to help out, and the war's two best pilots together make short work of the Kilrathi rebels. Thrakhath, though, escapes.

The remaining Kilrathi fleet attempts to destroy Olympus Station once and for all; Olympus's flight group is already seriously thinned, and their communications have been jammed. Blair, leading the defense, knows his chances are grim... Until a group of pilots from the Gettysburg (with Bondarevsky announcing their presence to Blair), sent along by a concerned Admiral Tolwyn, saves the day. With Ghorah Khar securely in Confederation hands, the N'Tanya, K'arakh and Shariha colonies manage to successfully rebel against the Empire. Unfortunately, Thrakhath, with tons of military intelligence in his head, takes advantage of the fact that the Enigma Sector fleets are distracted with Ghorah Khar and captures Deneb Sector Command in less than six hours.

Special Operations 2

Blair's leave on Akko Base in the Canewdon System is cut short, but he doesn't mind one bit: Zachary "Jazz" Colson, the traitor from Wing Commander 2, has been sentenced to death, and Maverick will be escorting his prison ship. However, a distraction allows the Mandarins, a society of human traitors that Jazz belongs to, to hijack the Bastille and free Jazz. When he returns to the Concordia, Blair discovers that a new squadron has arrived: the Wild Eagles, under command of Major Todd "Maniac" Marshall, flying the experimental Morningstar heavy fighters. Almost immediately the Morningstars show their problems: their jump drives don't work very well, forcing Blair to jump out and rescue an ejected pilot, Captain Maria "Minx" Grimaldi. She's very thankful for the rescue. Finally, while on patrol, Blair encounters a crippled Kilrathi Dorkathi transport, which surrenders. A Mandarin agent on board reveals that this freighter, the Gamal Gan, was headed to Ayer's Rock, the Mandarins' home base. This is the first indication that the Kilrathi are actively aiding the Mandarins, though the player has known for a while: one of the game's opening scenes shows the Emperor ordering Thrakhath to capture a Morningstar using them.

The Mandarins begin transmitting propaganda movies, specifically the hijacking of several Terran freighters. The raids are quite clearly led by Zach Colson. The crews of the freighters are eventually traded for several Mandarin prisoners. Even worse, Thrakhath's ambitions are realized when a Mandarin traitor sets off a bomb on the Concordia's flight deck and steals a Morningstar. The traitor, Maria Grimaldi, heads for Ayer's Rock; clever deployment of Kilrathi patrols prevent Maverick and Maniac from following her.

Deciding that it's time for some cover agents of their own, Paladin takes over the Gamal Gan. He renames it the Grimalkin and transfers Maverick and Maniac back to Special Ops. Hiding two Morningstars aboard the Grimalkin, the three infiltrate the Ayer system. The Morningstar's torpedoes are supplemented by a new weapon: the Mace tactical nuclear missile. Though unguided, it can be detonated manually by the launching pilot, and does splash damage to whatever's in range. Minx makes it to an escape pod, but escape pods are not enough to prevent radiation poisoning. But Jazz stole her Morningstar, giving Maverick the opportunity to shoot him down before returning to the Concordia. Finally, in a humorous scene, Maniac's Morningstar, which broke down just after launch for the mission against Jazz, is seen drifting and deserted in space—evidently neither Blair nor Paladin cared to rescue him. (Maniac returns, hale and hearty, in the next game in the series, Wing Commander III: Heart of the Tiger.) Unfortunately, Thrakhath once again turns defeat into victory, by savaging the 6th Battle Fleet; the Confederation is forced to retreat, once again, from the Enigma sector.

Wing Commander Academy

With no plot or missions to speak of, this game is modeled as a Confederation Academy simulator, allowing players to create and then fly their own customized missions. Angel, Hobbes and Maniac, along with a new pilot called Lightspeed, are featured as the wingman choices available for the players. The fighters available in the game include all WC2 era Confederation fighters as well as most of the Kilrathi ones. Also, a total of two new fighters were introduced: the Confederation Wraith medium fighter and the Kilrathi Jrathek medium fighter.

Characters

Terran Pilots

Note: pilots are listed in the order they fly on Blair's wing
  • "Bluehair" aka Christopher "Maverick" Blair: the player character. Gifted with dialogue and more personality than in the original game, Blair emerges as a general 'do-gooder' and an extremely capable pilot. The irony of his "rebellious" callsign is much more pronounced. In the one scene in which he has dialogue (the opening scenes of WC2), he is voiced by series creator Chris Roberts.
  • Captain Elizabeth "Shadow" Norwood: Blair's wingman from Caernarvon Station. A capable if uninspired pilot, she is due for retirement in a month, a fact that makes her death just that much more tragic.
  • Colonel Ralgha "Hobbes" nar Hhallas: a Kilrathi defector who brought the Ghorah Khar system into the Confederation. His callsign is commonly misconstrued as a reference to a comic strip character, but in fact, Hobbes was named after the philosopher. Though initially sceptical of Blair, he eventually becomes one of his strongest advocates.
  • James "Paladin" Taggart: though not a combat pilot anymore, Blair escorts Paladin's freighter, the Bonnie Heather, on several occasions. Paladin has transferred out of the Space Forces and into Intelligence, where he leads and commissions all manner of secret operations.
  • Captain Etienne "Doomsday" Montclair: a descendant of the Māori people of New Zealand, Doomsday got his cockpit moniker for his pessimistic, gloomy outlook on life: just about everything he ever says has something to do with how he expects the war to kill him at any second.
  • Lt. Colonel Mariko "Spirit" Tanaka: Blair's first wingmate aboard the Tiger's Claw, and one of his closest friends. Her piloting skills are somewhat hampered by emotional distress, the cause of which she confides to Blair during the course of the story.
  • Captain Dirk "Stingray" Wright: a new face, who never served on the Claw, Stingray's initial opinion of Blair is reversed when Maverick and Doomsday defy orders and rescue his ejection pod. Brash and somewhat hot-headed, he is still an excellent pilot. Because his pilot's-wings insignia were found on the murdered Communications Specialist McGuffin, he is initially placed under suspicion.
  • Colonel Jeannette "Angel" Devereaux: Angel is the Wing Commander of the Concordia's flight group. In contrast to her statistics-spouting, generally distant behaviour in the previous game, she has become a much more humanistic character: she acts as a diplomatic buffer between Blair and Admiral Tolwyn's caustic orders and is seen disciplining unruly pilots on several occasions.
  • Major Zachary "Jazz" Colson: named for his virtuoso talents at the rec room piano, Colson has a dark history. He hails from the Goddard colony, which was lost to Kilrathi attack, which he blames on the Tiger's Claw having delayed in answering the colony's distress call. Colson swore to kill every Claw survivor and joined the Mandarins, a society of human defectors.
  • First Lieutenant Jason "Bear" Bondarevsky: from unknown pilot to hero, after the Gettysburg's commander issues an illegal order to kill defenceless Kilrathi. He is introduced in Special Missions 1 and makes later appearances in the Wing Commander novels.
  • Major Todd "Maniac" Marshall: making his triumphant return to the player's wing, Maniac is now a major, in charge of the prototype Morningstar medium fighters, which will be field-tested off the Concordia.
  • Captain Maria "Minx" Grimaldi: a pilot in Maniac's Wild Eagles squadron, she does her best to worm her way into Maverick's heart.

Terran Personnel

  • Rear Admiral Geoffrey Tolwyn: one of the Confederation's best strategists, later described (by a Kilrathi, no less) as the finest fighting admiral of the fleet. A man of first impressions, he initially distrusts Blair, and the two maintain a certain animosity—though also a healthy dose of respect—throughout the rest of their careers. In WC2 he seems petty and antagonistic; later excursions portray him as charismatic and heroic.
  • Chief Petty Officer Janet "Sparks" McCullough: the lady in charge of making sure Blair's planes are in proper shape, she is also one of Blair's first allies aboard the Concordia. Her evidence helps clear Stingray's name during a murder investigation.
  • Major Edmond: the Concordia's communications officer, who frequently relays orders to Blair during missions.

Kilrathi Personnel

  • Crown Prince Thrakhath nar Kiranka: the grandson of the Kilrathi Emperor and first in line to succeed the throne. A stock villain in WC2, later installments portray him as a capable but overconfident warrior, believing solely in brute force and fear, and showing little respect for the "hairless apes" that thwart him time and again.
  • Khasra Redclaw: Thrakhath's cousin and second-in-command, who chafes under the Crown Prince's rule. Blair encounters him in combat several times.
  • Rahkti Blooddrinker: Rahkti Bloodrinker pilots a Sartha class light fighter in one of the later missions in the original Wing Commander 2. He is deadly, fast, and can take a lot of hits.
  • Kur: Kur pilots a Grikath Heavy Bomber and is considered to be a major threat. He appears in one of the missions in the original Wing Commander 2, and is difficult to destroy, even though he is slow.