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Centurion: Defender of Rome

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Centurion: Defender of Rome
Centurion: Defender of Rome
Centurion: Defender of Rome
Developer(s)Bits of Magic
Publisher(s)Electronic Arts
Designer(s)Kellyn Beck
Platform(s)DOS, Amiga, Sega Genesis
Release1990-1991
Genre(s)Turn-based strategy, Action, Adventure
Mode(s)Single player

Centurion: Defender of Rome is a turn-based strategy computer game with real-time battle sequences by Bits of Magic, designed by Kellyn Beck and published by Electronic Arts.

Gameplay

The bulk of the game involved real-time battles (of a nature that can be argued to foreshadow later real-time tactics and real-time strategy games) against various enemies of the Roman Empire, including barbarians, Carthaginians and Parthians. Centurion also featured other "side-show" activities, such as gladitorial combat, chariot racing in the "Circus Romana", and naval battles. It was also possible to seduce Cleopatra after forming an alliance with Egypt.[1]

It is possible to build navies consisting of triremes, quinqueremes, and galleons. The larger ships are more durable and can hold more troops, but are slower and more expensive.[citation needed]

Setting

Centurion: Defender of Rome is set in Ancient Rome in the year 275 BC and places the player in the sandals of a centurion in the Roman army.

Development

The game's designer, Kellyn Beck, was also the creator of Cinemaware games such as Defender of the Crown, and was similar in look and feel to those games, featuring advanced ("cinematic") graphics, animation and sound effects. Originally released in 1990 on the MS-DOS platform for the IBM-PC, the game was later ported to the Amiga and the Sega Genesis console in 1991. Bits of Magic, who co-designed and programmed the game, consisted of Evan Robinson, Nicky Robinson, and Ken Zarifes.

References

File:Centurion-Defender of Rome.gif
The battle screen