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Death Knights of Krynn

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Death Knights of Krynn
Developer(s)Strategic Simulations, Inc.
Publisher(s)Strategic Simulations, Inc.
EngineGold Box
Platform(s)Amiga, C64, MS-DOS
Release1991
Genre(s)computer role-playing game, Tactical RPG
Mode(s)Single player

Death Knights of Krynn is the second in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" computer role-playing games, published by Strategic Simulations, Inc. The game was released in 1991.[1]

The story is a continuation of the events after Champions of Krynn.

Story

One year after the defeat of Myrtani, the party, now stationed at Gargath Outpost, has had little to do. The outpost is soon attacked by undead forces. The party's old colleague, Sir Karl, is revealed to be brought back from the grave as an undead death knight under the command of the evil Lord Soth. Soth has been raising dead, great warriors and turning them into his own evil undead forces. His primary goal is to possess the body of the legendary hero Sturm Brightblade. He and his vast undead armies now threaten the land. It is up to the party to overcome this threat.

Plot overview

File:DKofKrynn-FinalEncounter.png
Encounter with Lord Soth before the final battle.

The party's ultimate goal is to storm Dargaard Keep and defeat Lord Soth. Along the way, it will travel to many towns and face numerous monsters. One particular monster, the Dread Wolf, will taunt the party many times until it finally fights the creature. The party may enlist the aid of the knight Sir Durfey at the Clerist's Tower. He will join and help the party for most of the game.

There are a few optional side quests the party can undertake if desired. The party can gain some extra experience points and usually some extra treasure items can be found.

Gameplay

Clockwise from upper left: overland map; cut scene panel from mid-story; the party in combat with Lord Soth; summary view of a character.

To play Death Knights of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. Characters can also be transferred from Champions of Krynn.

Game differences

  • Death Knights of Krynn does bear similarities to its predecessor in gameplay and graphics.
  • Graphics are about on par with Champions of Krynn and everything is still drawn in 16 colors.
  • The Paladin is once again a playable class. It had been replaced by the Knight in Champions of Krynn, though the Knight is also playable.
  • Just like Champions of Krynn, the arrow keys are conveniently usable to select menu options as opposed to using hotkeys. Hotkeys are still available for most options, if one desires.
  • If a character has enough experience points to train, the character's name is colored purple as an indicator. This was not the case in past games.
  • This was the first appearance of the fireball sprite.

There are only two known versions for MS-DOS:

OS Version Language
MS-DOS V1.00 Turbo Pascal 5.5 (exepacked)
MS-DOS V1.10 Turbo Pascal 6.0 (exepacked)

Game credits

  • Created by: SSI Special Projects Team
  • Game Development: Ken Humphries, Dave Shelley
  • Programming: Russ Brown
  • Encounter Code: Rhonda Gilbert, Carolyn Bickford, Cyrus Harris, Terrea Thompson, Ken Eklund, Gary Shockley, Alan Marenco
  • Graphic Arts: Maurine Starkey, Mike Provenza, Laura Bowen, Cyrus Lum, Fred Butts, Daniel Colon, Jr.
  • Playtest: John Kirk, Jeff Shotwell, Mike Gilmartin, Glen Cureton, Phil Alne, Erik Flom
  • Music: "The Fat Man", Dave Govett

See also

References

  1. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.