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Starflight

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Starflight
North American box art
Developer(s)Binary Systems, Electronic Arts
Publisher(s)Electronic Arts
Platform(s)DOS, Amiga, Atari ST, Commodore 64, Mega Drive/Genesis, Macintosh
Release1986
Genre(s)Role-playing game/Strategy
Mode(s)Single player
See interstellar travel for travel between the stars.
For other uses of Starflight see Starflight (disambiguation)

Starflight is a computer game published by Electronic Arts and developed by Binary Systems in 1986. Originally developed for DOS and Tandy, it was later released for the Amiga, Atari ST, Macintosh and Commodore 64. A fully-revamped version of the game was developed for the Sega Mega Drive/Genesis in 1991.

Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy.[1] The story eventually expands to resemble a space opera à la Star Trek. Self-aware humor also plays a role within Starflight, such as an encounter with the Starship Enterprise, infrequent messages between a disgruntled loan shark and a smuggler, and a hidden binary code which reveals the telephone number of the developers' home office. In March 1987, Computer Gaming World declared it "the best science fiction game available on computer."[2]

Gameplay

File:Starflightgame.png
A screenshot from the game

Starflight is a futuristic shooter/role-playing game hybrid set in outer space. Much of the game takes place within a small starship which is seen from a top-down perspective. The ship navigates across the game's universe at the expense of endurium (a mineral which serves as fuel).[1] It is initially equipped only to haul minerals, though it can be modified into a dogfighter through costly upgrading. Also included onboard is a Terrain Vehicle for exploration and mining on a planet's surface. Before the game begins, players must name their ship and assign a crew to operate it. The ship has six posts: Captain, Navigator, Science Officer, Engineer, Communications Officer, and Doctor. There are a total of five species (including androids) from which to hire crew members; each person's proficiency is measured by their skill stat, which in turn is partly determined by their species.

The main hub of the game is Starport, the Interstel headquarters, a space station which orbits the planet Arth.[1] From here players receive MUs ("monetary units," a fictional currency), recruit and train crew members, upgrade parts of the ship, and buy or sell minerals and artifacts. The most lucrative source of MUs is the colonization of planets. The Science Officer can be consulted in order to determine whether a planet is capable of sustaining human life. Once the planet is logged, players may return to Interstel HQ to receive a reward; if the planet proves to be unsuitable, a hefty fine is issued instead. Player also incur fines for sending out distress signals or becoming stranded on planets, both of which result in a rescue ship being sent.

While in space, players can enter any of the game's numerous solar systems, each indicated by a blue 'star'. Once this is done, the game shifts to a smaller map containing 0–8 planets, with the star in the center. When a landing is ordered, pixelated map shows the various topography of each planet, as well as a cursor to select a landing point. The Terrain Vehicle can be deployed once the ship is parked on the ground, allowing the crew to drive across the terrain and scan for minerals. As is the case in outer space, a heads-up display monitors the Terrain Vehicle's current fuel level, which is replenished by simply re-entering the ship. If the Terrain Vehicle is destroyed or irrevocably lost, a fee is automatically deducted for a replacement.

At any time while traveling through space, the ship may encounter an alien spacecraft. Most alien races (Velox, Thrynn) begin by scanning the ship for potential danger, while others (Uhlek) merely start shooting. If the player chooses to arm weapons or raise shields prematurely, the aliens will interpret that action as aggressive and begin firing. Alternatively, the Communications Officer can hail oncoming ships in an effort to be friendly.

Plot

Setting

At the start of the game, a large construct known as the Crystal Planet is slowly moving through the galaxy. The planet causes nearby stars to flare up and destroy all carbon-based life in the system. The player must explore solar systems, gather clues, special artifacts that grant access to the planet, and ultimately find the planet and destroy it before the player's home system flares.

The galaxy is composed of a number of species which can be encountered in space and five of which can be hired as part of the player's crew. (Humans apparently only exist on Arth and are not to be found among the stars other than on Interstel ships.) Other species include the Veloxi, large insects who demand bribes from ships which violate their space; androids (Interstel models which can be part of the crew, and a mechanical "race" (the Mechans) left over from the days of the Old Empire; the Elowan, a pacifistic race of sentient plants; the Thrynn, reptile creatures who are primarily interested in money; Spemin, gelatinous blobs who are known for their cowardice; the Gazurtoid, octopus-like zealots who regard all "air-breathers" as infidels; and the Uhlek, a destructive fleet of ships with a hive mind.

Story

The story begins on a planet called Arth, which is a haven for the survivors of the human race (aka the "Old Empire"). Due to heavy radiation, the inhabitants have been forced to live beneath the planet's crust for centuries. In recent times, the radiation has finally dissipated from the surface, allowing the population to unearth long-lost technology that allows for the building of spaceships belonging to Arth's original settlers. An independent company called Interstel is dispatching ships to mine for resources, particularly endurium, a crystalline mineral which acts as fuel for starships. In addition, Interstel employees are instructed to seek missing information about Arth's history, ancient artifacts, and planets with optimum environments for colonization. Early in the game, the crew encounters an Old Empire starship adrift in space; An endlessly-repeating distress call has been transmitting from the ship for centuries. Before the fall of the Old Empire, a scientific expedition known as the Noah 9 left Earth in search of Heaven, a paradise world to which humans could immigrate. Ultimately, the expedition never arrived, leaving a fleet of Mechan ships forever waiting for their arrival. Once their coded questions are answered correctly, the Mechans assume that the crew is, in fact, the long-awaited Noah 9.

Further investigation leads the crew to Earth, the homeworld of the Old Empire. The planet has been burned to a cinder and is devoid of all life. Additional clues are found in the "Four Seedlings", a symmetrical system made up of four suns. Centuries ago, the leaders of the Old Empire realized something was causing hostile aliens to flee from the center of the galaxy. The greatest minds from each of the races gathered at this location, where they discovered that the Crystal Planet was slowly eradicating all life. In a last act, they sent a human named Commander McConnell to end it, but he apparently failed.

At the end of the game, the player must obtain certain artifacts in order to penetrate the shielding of the Crystal Planet and destroy it. Commender McConnell's last journal entry can be found on the surface; in it, he shares his discovery that endurium is actually a race of living, sentient beings who are being burned up as fuel for interstellar travel. Because their metabolism is extremely slow due to their crystalline makeup, they are not even aware of outside life and have come to view mankind as a virus. The game ends after the player successfully plants the "Black Egg" artifact on the planet's surface and retreats back into space, causing the Crystal Planet to explode.

Mega Drive/Genesis version

Genesis version of Starflight

Starflight was ported and re-released for the Mega Drive/Genesis in 1991. Aside from graphical upgrades, there are very few changes to the overall game. In addition to modifications made to the ship itself, several upgrades can be purchased for the Terrain Vehicle — renamed "TV" — including pontoons and snow treads (for transport over water and snow, respectively). The Shimmering Ball, an artifact which doubled as a cloaking device in the original DOS version, has no such ability in the remake but in fact autoscans alien ships when encountered. The option to name newly-discovered planets was also removed.

Legacy

Starflight spawned a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and was very much the spiritual predecessor to the more popular, but similarly-themed Star Control 2. An unofficial sequel released without the Starflight name due to the inability of the designers to gain the rights to the title from Electronic Arts is the lesser-known Protostar.

References

  1. ^ a b c Ackerman, Kyle (2008-4-10). Starflight: When Emergent Play Was Only a Floppy Away. Frictionless Insight. Retrieved on 2008-8-09.
  2. ^ Bausman, Mark (March 1987), "Starflight", Computer Gaming World, pp. 34–36, 38, 51{{citation}}: CS1 maint: date and year (link)

See also