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Shinobi (1987 video game)

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For the PlayStation 2 game of the same name, see Shinobi. For an overview of the series, see Shinobi series
Shinobi
File:Shinobi.png
Shinobi sales flyer.
Developer(s)Sega
Publisher(s)Sega
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, NES, PC Engine, Sega Master System, ZX Spectrum, Xbox 360 (XBLA)
Release1987
Virtual Console
Genre(s)Platform
Mode(s)Up to 2 players, alternating turns

Shinobi (忍 -SHINOBI-) is an arcade game, developed and published by SEGA. It was originally released in 1987 and ported to numerous systems. The game spawned numerous sequels. A re-worked version was released for Xbox 360's Xbox Live Arcade on June 10, 2009 with HD support and online leaderboards.[1] The original unenhanced version of the game was released for the Wii Virtual Console in Japan [2] on July 14, 2009 [3] and in the PAL regions on October 23, 2009.

Plot

Shinobi is about a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of the Oboro clan. Through five missions of increasing difficulty, Musashi must make his way to Zeed's headquarters and free all the hostages before confronting Zeed's leaders known as "Ring of Five", which are formidable enemies on their own. "Ring of Five" are the bosses at the end of each level. Below is the list of them.

  • Ken Oh - A gigantic samurai-like wizard who can throw fireballs.
  • Black Turtle - A leader who is piloting or aboard an attack helicopter.
  • Mandara - A Hinduistic guru who is, in fact, cyborg (probably a brain residing in a wall-covering machine).
  • Lobster - A large samurai with a V-shaped symbol on his head who wields a sword.
  • Masked Ninja - The main leader of Zeed and the last boss, he is a powerful ninja with vast magical and physical powers.

Gameplay

In-game screenshot.

The five missions in the game are each three or four stages long. Anywhere from 2-9 hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas jumping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.

Joe's standard weapons are an unlimited supply of throwing stars, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen.

File:Arcade-sega-shinobi1.png
Another screenshot.

At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic earns the player a 5,000 point bonus (except during mission five), and completing the stage without using any throwing stars or bullets (just punches, kicks, sword slashes, and/or ninja magic) earns the player a 20,000 point bonus (including in the final mission). The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score. Expert Shinobi players often challenged themselves to see how many stages they could pass with both the "no stars" and "no ninja magic" bonuses. It is possible to beat the game on one quarter in this way with a final score of over 700,000 points; the final score for someone who completes the game on one quarter without trying for those bonuses would be in the neighborhood of 250,000 points. It is also possible for the player to manipulate the points received for rescuing each hostage based on his/her current score. A player will receive 1,000 points for a hostage if the hundreds digit of their score is 0,1 or 2. A player receives 500 points for a hostage if the hundreds digit of their score is 3,4,5, or 6. Players receive 200 points if the hundreds digit of their score is 7,8 or 9. The hostage that grants a power-up does not give a points bonus.

The bosses on missions 1 through 4 can be defeated without shooting or throwing stars, granting the player the 20,000 points bonus for each. It is very difficult to do this on bosses 2-4, but with patience, it can be done.
The boss on mission 5 (Masked Ninja) can also be defeated exclusively with close range attacks but no points bonus beyond the standard time bonus/end of game bonus is awarded.

Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them.

Ports

The game has been ported to other systems, including the Sega Master System and Nintendo Entertainment System game consoles, also the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga and Atari ST home computers. In 1989 the game was released by Asmik for the PC Engine.

Some ports had their set of differences from the arcade game. The Master System version, for example, features an energy bar instead of a one-hit kill and doesn't force the player to rescue the hostages; a level can be cleared without rescuing all of them or any at all. The Master System version also has the largest array of weapons and ninja magic: 4 different ranged weapons (Shuriken, Knife, Hand Grenade, Pistol), 3 close range weapons (addition to punch and kick, Sword, Nunchaku and Manriki-gusari, which is misspelled as "manrikuragi chain" in the manual), and 8 different ninja magic.

In the NES version, most of the original music from the arcade game was re-written and coded into the NES version, but only four of the tracks were actually used throughout the game.

The arcade version is available as a downloadable Xbox Live Arcade title for the Xbox 360 console. This version adds Achievements, online leaderboards, and an optional graphics smoothing filter.

Legacy

In 1989, Sega released a follow-up called The Revenge of Shinobi as one of the first titles for their new Sega Mega Drive game console. In Japan this game was called The Super Shinobi.

An arcade sequel called Shadow Dancer was also released in 1989. Shadow Dancer retains the same gameplay as the original, but gives the main character a canine companion.

Other Shinobi sequels also appeared for the Game Gear, Mega Drive/Genesis, Sega Saturn, and, most recently, the PlayStation 2 in a new storyline involving a new character named Hotsuma.

Alex Kidd in Shinobi World is a parody of Shinobi with former Sega mascot Alex Kidd as main character, released for the Sega Master System in 1990.

Shinobi is an extreme gear in Sonic Riders: Zero Gravity where it was said to have belonged to a ninja.

The arcade version of the game is available as an unlockable extra in the Sega compilation Sonic's Ultimate Genesis Collection.

References

  1. ^ "SEGA Vintage Collection 2 to be Made Available This Summer!". Sega. 2009-05-11. Retrieved 2009-05-14.
  2. ^ Sega's Virtual Console page for the arcade version of Shinobi
  3. ^ Nintendo Japan's listing for Shinobi as part of Virtual Console Arcade (a bit of scrolling is necessary for the citation)