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Castlevania: Harmony of Despair

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This is an old revision of this page, as edited by UnknownStory (talk | contribs) at 18:28, 18 June 2010 (Point based system, Destructoid References to Palette Swaps and new Map System.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Publisher(s)Konami
Designer(s)Koji Igarashi (producer)
SeriesCastlevania
Platform(s)Xbox Live Arcade
ReleaseTBA
Genre(s)Multiplayer action-adventure game
Mode(s)Single-player, Multiplayer

Castlevania: Harmony of Despair is an upcoming 2D action-adventure game for the Xbox Live Arcade. The game features a new map system that allows players to see the current quest map's entire setup, as well as up to six players at once over Xbox Live. The game was announced for Xbox Live Summer of Gaming 2010[1][2], and demoed at E3 2010[3].

Gameplay

Gameplay includes a Co-Op mode, which plays like previous 2D Castlevania game's "Boss Rush Mode", but with several rooms and items to find, culminating in a boss to fight. It is also slated to include a Versus Mode, with battle occurring between players, possibly on a point-based system. Bosses are shown to be able to attack players on their way to the fight.[4] The game features playable characters, such as Alucard Tepes Fahrenheit, Soma Cruz, Jonathon Morris, Shanoa, and Charlotte Aulin[3], all from previous 2D Castlevania games. All of the characters include 8 Palette Swaps to accommodate players that wish to be the same character[5]. They will be joined by other characters through downloadable content, when released. The characters will have their own signature attacks and skills to use in battle. An all-new map system allows real-time zooming in and out of the current stage, which will not stop gameplay and even allow players to play with the map zoomed out,[5]. The game will also be played in High Definition (alluding to the initials of the title: Castlevania HD.)

References