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MPEG-H 3D Audio

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This is an old revision of this page, as edited by 108.203.137.179 (talk) at 21:26, 9 October 2015 (corrected limits of 128 channels or objects, explained use of objects with channels and HOA, added information on interactivity). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

MPEG-H 3D Audio, specified as ISO/IEC 23008-3 (MPEG-H Part 3), is an audio coding standard developed by the ISO/IEC Moving Picture Experts Group (MPEG) to support coding audio as audio channels, audio objects, or higher order ambisonics (HOA). MPEG-H 3D Audio can support up to 128 loudspeaker channels or 128 objects. Objects may be used alone or in combination with channels or HOA components. The use of audio objects allows for interactivity or personalization of a program by adjusting the gain or position of the objects during rendering in the MPEG-H decoder.

History

In January 2013 the requirements were released for MPEG-H 3D Audio which was for an increase in the immersion of audio and to allow for a greater number of loudspeakers for audio localization.[1] The allowed audio types would be audio channels, audio objects, and HOA.[1]

On September 10, 2014, Fraunhofer IIS demonstrated a real time MPEG-H 3D audio encoder.[2]

In February 2015 MPEG announced that MPEG-H 3D Audio would be published as an International Standard.[3]

On March 10, 2015, the Advanced Television Systems Committee announced that MPEG-H 3D Audio was one of the three standards proposed for the audio system of ATSC 3.0.[4]

Profiles

The Main profile of MPEG-H 3D Audio has 5 levels.[5]

Levels for the Main profile of MPEG-H 3D Audio[5]
Level Maximum number of
core channels
Maximum number of
loudspeaker channels
1 8 8
2 16 16
3 32 24
4 64 24
5 128 64

See also

  • MPEG-H – A group of standards developed by the ISO/IEC MPEG

References

  1. ^ a b "Call for Proposals on 3D Audio". MPEG. Retrieved 2015-03-14.
  2. ^ "Fraunhofer IIS Demonstrates Real-Time MPEG-H Audio Encoder System for Broadcast Applications at IBC". Business Wire. 2014-09-10. Retrieved 2015-03-15.
  3. ^ "MPEG-H 3D Audio progresses to International Standard". MPEG. Retrieved 2015-03-14.
  4. ^ "Advanced Television Systems Committee Begins Review of ATSC 3.0 Audio System Proposals". Advanced Television Systems Committee. 2015-03-10. Retrieved 2015-03-14.
  5. ^ a b "Text of ISO/IEC 23008-3/ DAM, 3D Audio Profiles". MPEG. Retrieved 2015-03-14.

External links