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IEEE Computer Graphics and Applications

From Wikipedia, the free encyclopedia
IEEE Computer Graphics and Applications
DisciplineComputer graphics
LanguageEnglish
Edited byAndré Stork
Publication details
History1981–present
Publisher
FrequencyBimonthly
1.8 (2022)
Standard abbreviations
ISO 4IEEE Comput. Graph. Appl.
Indexing
ISSN0272-1716 (print)
1558-1756 (web)
LCCN81645722
OCLC no.682071965
Links

IEEE Computer Graphics and Applications (often abbreviated IEEE CG&A) is a bimonthly[1][2] magazine on computer graphics published by the IEEE Computer Society since 1981.[3] The editor-in-chief is André Stork (Fraunhofer Institute for Computer Graphics Research).

Content

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The magazine features shorter and less technical content than would appear in an academic journal and is meant for both experts and non-experts and often tutorial in nature.[4] It connects the theory of computer graphics to its practice,[1] providing coverage on topics including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, virtual and augmented reality systems, and medical imaging.[5][2]

One of its publishing innovations was the first animated hologram to appear on a magazine cover. The hologram, on its July 1988 cover, featured the baby from the 1988 Pixar short film Tin Toy, opening and closing its mouth.[6][7]

Perhaps because of its familiarity to visualization researchers, publications in the magazine have been used as a test set for works studying the visualization of citation networks.[8][9] One such analysis, for an 18-year range of publications, details the most frequently cited journals, works, and authors from articles published in the magazine, and relates a factor analysis of the articles to their subtopics.[8]

Editors-in-chief

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The following people have been editor-in-chief:[10]

  • 1981–1984: Michael J. Wozny
  • 1985–1986: Lansing (Chip) Hatfield
  • 1987–1990: John Staudhammer
  • 1991–1994: Peter R. Wilson
  • 1995–1998: Bertram Herzog
  • 1999–2002: James J. Thomas
  • 2003–2006: John C. Dill
  • 2007–2009: Maureen Stone
  • 2010–2013: Gabriel Taubin
  • 2014–2017: Miguel Encarnação
  • 2018–2022: Torsten Möller
  • 2023–present: André Stork

Abstracting and indexing

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The magazine is indexed and abstracted in the following bibliographic databases:[11][12]

According to the Journal Citation Reports, the magazine has a 2022 impact factor of 1.8.[13]

References

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  1. ^ a b Salomon, David (18 September 2011). The Computer Graphics Manual. Springer Science+Business Media. pp. 21–22. ISBN 9780857298867.
  2. ^ a b Ruller, Thomas (July 1993). "A review of information science and computer science literature to support archival work with electronic records". The American Archivist. 56 (3): 546–559. doi:10.17723/aarc.56.3.yq85664055727271. See paragraph about this journal on p. 554.
  3. ^ Pegoraro, Vincent (2016). Handbook of Digital Image Synthesis: Scientific Foundations of Rendering. CRC Press. p. 6. ISBN 9781315395210.
  4. ^ "About IEEE Magazines". IEEE Author Center Magazines. Retrieved 2023-10-17.
  5. ^ Lesko, Matthew (1986). Lesko's New Tech Sourcebook: A Directory to Finding Answers in Today's Technology-oriented World. Harper & Row. p. 140. ISBN 9780061815096.
  6. ^ "1988". Digicam History. Retrieved 2023-10-26.
  7. ^ ""The Tin Toy Baby" becomes a hologram". Holosphere. Vol. 16–17. Museum of Holography. 1989. pp. 21–22.
  8. ^ a b Chen, Chaomei; Paul, Ray J.; O'Keefe, Bob (2001). "Fitting the jigsaw of citation: Information visualization in domain analysis". Journal of the American Society for Information Science and Technology. 52 (4): 315–330. doi:10.1002/1532-2890(2000)9999:9999<::aid-asi1074>3.0.co;2-2.
  9. ^ Nakazawa, Rina; Itoh, Takayuki; Saito, Takafumi (March 2018). "Analytics and visualization of citation network applying topic-based clustering". Journal of Visualization. 21 (4): 681–693. doi:10.1007/s12650-018-0483-5. S2CID 255766861.
  10. ^ "Editorial Board". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
  11. ^ "IEEE Computer Graphics and Applications". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-10-17.
  12. ^ "IEEE Computer Graphics & Applications". DBLP. Retrieved 2023-10-26.
  13. ^ "IEEE Computer Graphics and Applications". 2022 Journal Citation Reports (Science ed.). Clarivate. 2023 – via Web of Science.
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