Jump to content

Sonic Mania

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Dissident93 (talk | contribs) at 00:02, 10 September 2016 (Undid revision 738484634 by 122.151.95.179 (talk) except the fact PagodaWest is based there). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Sonic Mania
File:Sonic Mania official logo.png
Developer(s)
  • Headcannon
  • PagodaWest Games
Publisher(s)Sega
Designer(s)Jared Kasl
Programmer(s)
Artist(s)Tom Fry
Composer(s)Tee Lopes
SeriesSonic the Hedgehog
Platform(s)PlayStation 4, Xbox One, Microsoft Windows
ReleaseQ1 2017
Genre(s)Platformer
Mode(s)Single-player

Sonic Mania is an upcoming side-scrolling platform game developed by Headcannon and PagodaWest Games and published by Sega. The game is part of the Sonic the Hedgehog series, and returns to the 2D gameplay and visual style of the original Sega Genesis-era games. It is scheduled for release for PlayStation 4, Xbox One, and Microsoft Windows in early 2017.[1][2]

Gameplay

Returning to the style of the 2D Sonic the Hedgehog games on the Sega Genesis and Sega CD, Sonic Mania is a sprite-based side-scrolling platformer in which players control Sonic, Tails, or Knuckles. It features original levels alongside "remixed" levels from past games, such as Green Hill Zone from the original Sonic the Hedgehog. Along with classic moves such as the spin attack and spin dash, Sonic Mania introduces the drop dash, which allow players to instantly dash into a rolling spin attack upon landing from a jump.[1] The game also features elemental shields and giant rings leading to special stages, first featured in Sonic the Hedgehog 3.[1]

Development

Sonic Mania was announced alongside Project Sonic 2017 during the 25th anniversary event held by Sega during San Diego Comic-Con in July 2016. The development team includes programmers Christian Whitehead, who previously worked on the enhanced 2011 port of Sonic the Hedgehog CD, and Simon Thomley, who assisted Whitehead with the iOS and Android ports of Sonic the Hedgehog and Sonic the Hedgehog 2.[2] The team also includes level designer Jared Kasl, artist Tom Fry, and composer Tee Lopes of PagodaWest Games, who had all previously worked together on an unofficial high-definition remaster of Sonic the Hedgehog 2.[3]

Sonic series producer Takashi Iizuka described Sonic Mania as a "passion project" born out of fans' love for the classic Sonic games.[1]

References

  1. ^ a b c d Goldfarb, By Andrew. "Comic-Con 2016: Sonic Mania Announced". IGN. Retrieved 2016-07-24.
  2. ^ a b Paget, Mat (July 23, 2016). "Two New Sonic Games Announced, Seek to Recapture the Glory Days". Retrieved July 23, 2016.
  3. ^ @PagodaWestGames (July 29, 2016). "Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music" (Tweet) – via Twitter.