East Asia Games Market Reports Series

Niko’s East Asia Games Market Reports are presented in an all-new way. We now offer one Market Model report (May), one Gamer Behavior & Market Insights Report (July-September), and one Market Model Update Report (November) for Japan and Korea, two largest market in the region.

Fill out this form for report samples and online preview

Key takeaways from the East Asia Market Model Reports

•  The East Asia video games market generated revenue of $30.1 billion in 2023, up 1.0% YoY. The East Asia video games market is set to decline by 2.9% in 2024, with revenue of $29.2 billion, and is forecasted to reach $30.8 billion in 2028, growing at a 5-year CAGR of 0.4%.
• Mobile continues to remain the largest segment, accounting for 68.4% of revenue in East Asia.
• The East Asia video game market had 96.3 million gamers in 2023, up 1.7% YoY. The total number of gamers is set to grow 0.8% in 2024, reaching 97.1 million, and is forecasted to reach 100.3 million in 2028 at a 5-year CAGR of 0.8%.
• Annual average revenue per user (ARPU) was $312.71 in 2023, but will decline to $307.04 in 2028 at a 5-year CAGR of 2.1%.
• Both Japan and Korea will struggle to grow over the next 5 years. Japan is currently undergoing a correction following the COVID-19 boom that saw double digit growth in 2020. Additionally, the highly depreciated yen has contributed to a reduction relative to USD projections even though spending in yen itself remains relatively stable.

  • About the Report
  • Executive Summary
  • Market Model Infographic
  • 2024 Market Model
    • Market Model – All Platforms
    • Market Model – Mobile
    • Market Model – PC
    • Market Model – Console
    • Market Model – Export
  • Analysis & Demographics
  • Forward Looking Analysis
  • Gamer Demographics
  • Appendix
  • Methodology
  • About Niko
  • Domestic Video Games Market – Mobile, PC, Console
  • Gamer Demographics – Gender, Age & Devices
  • Gamer Demographics – Employment Status and Income

HYBE
miHoYo
Ministry of Culture, Sports, and Tourism (MCST)
Neowiz
Nintendo
SM
Sony
Steam (Valve)
Webzen
Wemade
Xbox

Set of 3 reports

MAY 2024

Market Model Report

PC, mobile, console, survey demographics, model assumptions, macroeconomic data, tables, exhibits & qualitative analysis

JUNE 2024

Gamer Behavior & Market Insights Reports

Gamer survey results, trends analysis, M&A, Internet cafes, regulations, esports & more

NOVEMBER 2024

Market Model Update Report

Six-month update to the Market Model Report

See Niko’s other Games Market Report Series

Introducing NikoIQ, our SaaS tool online knowledge base.

We deliver insights on East Asia 24/7 to you via NikoIQ. Set up a free demo with us!

Our research is now available in 4 ways