Learning player tailored content from observation: Platformer level generation from video traces using lstms

A Summerville, M Guzdial, M Mateas…�- Proceedings of the AAAI�…, 2016 - ojs.aaai.org
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are�…

[PDF][PDF] Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces Using LSTMs

A Summerville, M Guzdial, M Mateas, MO Riedl - 2016 - cdn.aaai.org
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are�…

[PDF][PDF] Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces Using LSTMs

A Summerville, M Guzdial, M Mateas, MO Riedl - 2016 - ojs.aaai.org
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are�…

[PDF][PDF] Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces Using LSTMs

A Summerville, M Guzdial, M Mateas, MO Riedl - 2016 - scholar.archive.org
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are�…