Xbox

Xbox

Entertainment Providers

When everybody plays, we all win

About us

At Xbox, we believe that gaming is for everyone. Gaming provides billions of people around the world with many shared experiences: it can take you to wonderful places, immerse you in gripping narratives, and connect you with friends and create a sense of community. We believe that gaming should be inclusive of all, accessible to all, and safe for all, and we work toward making it so each and every day. Why? Because when everybody plays, we all win. Sound like something you’d like to be a part of? Check out our job openings by going to https://jobs.careers.microsoft.com

Website
https://www.xbox.com/
Industry
Entertainment Providers
Company size
10,001+ employees
Founded
2001

Updates

  • View organization page for Xbox, graphic

    7,198 followers

    There’s more than meets the eye in Overwatch 2’s new TRANSFORMERS collaboration, featuring four new skins: Reinhardt as Optimus Prime, Ramattra as Megatron, Bastion as Bumblebee, and Illari as Arcee. The designs of the AUTOBOTS and DECEPTICONS skins are as immersive as they are intricate. “One of the aspects I love about this skin are the windshield wipers,” says Blizzard Korea Studio’s Bobby Kim. “The technical artist did a remarkable job of bringing my vision to life. The skin is also filled with other mechanical parts that move which add a touch of realism. I can’t wait for our players to put this skin on and charge into battle, experiencing these fun little features.” Overwatch 2 is no stranger to successful crossover events—the blockbuster game also partnered with Porsche, Cowboy Bebop, and more to create imaginative, immersive skins. The event ends on July 22—log in and roll out!

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    7,198 followers

    Extraordinary talent resides everywhere. Which is why the Xbox Game Camp team travels the world to work with aspiring game creators from traditionally marginalized communities and non-traditional backgrounds. As Game Camp Africa begins this week, take a look at some of the inspiring work created at Game Camp Asia earlier this year.

  • View organization page for Xbox, graphic

    7,198 followers

    Another example of the gaming industry stepping up for accessibility 👏 This menu feature from Activision's Inclusive Game Design team is a game-changer and truly helps to make gaming better for everyone.

    View organization page for Activision, graphic

    578,542 followers

    The Inclusive Game Design Team weaves advocacy, best practices, and innovation throughout each game. The goal of Inclusive Game Design initiatives is to bring a diverse, welcoming, and inclusive gaming experience for all. Our team supported the studios to create a tagging system for Call of Duty which categorizes different types of accessibility options based on the type of accommodation a player might need: Vision, Audition, Motor and Cognition. Inclusive Game Design is a key component to the journey our organization is on to embed equity and inclusion throughout our business and the work this team does is an excellent example of how we drive ourselves and each other to deliver what’s best for our players. 🎮

  • View organization page for Xbox, graphic

    7,198 followers

    Wake up and smell the possibilities! (Or is that the spice?) Dune Awakening Creative Director Joel Bylos and his team saw endless possibilities by creating a “What If?” scenario from the Dune source material. By making a single change to the origin story, they created an alternate history to explore and play in. He shares his process: xbx.lv/4bKWYYe

    • An image from Dune: Awakening showing a character in front of a shipwreck.
    • An image from Dune: Awakening showing a helicopter flying towards a pillar of smoke.
    • An image from Dune: Awakening showing a space with people lounging in a room with smoke and the skeleton of a creature hanging above them.
    • An image from Dune: Awakening showing an ambush in the desert at night.
  • View organization page for Xbox, graphic

    7,198 followers

    "What I thought I wanted when I got in the game industry and what ultimately made me happiest are very different things, and I wouldn't have learned that if I hadn’t kind of tried on different hats along the way." Everyone’s journey in the gaming industry is different, and it’s worth exploring opportunities, even those that weren’t part of the original plan. Just ask Susan Kath, Executive Producer at Zenimax Online Studios. Check out the entire discussion with Susan in the latest Open World Dialogue from Women in Games International (WIGI):

    Selecting a character is a fundamental step for some games and can be daunting. Which character is the best? Which one has the best stats? Which one is the best for this stage? 😰 These questions and fears can also be similar to what you face in a professional setting. 💼 Which role is the best for me? What role do I play in this project? What role can make me the most successful? In this Open World Dialogue session, we’ll be speaking to Susan Kath, Executive Producer at ZeniMax Online Studios, about embracing different roles throughout your career. And just like in-game, you must be flexible and adapt to your environment to succeed! 💪 About our speaker: With over nearly three decades in the games industry, Susan Kath has garnered extensive experience in a wide range of roles spanning Marketing, Development, and Production on game titles ranging from casual to award-winning AAA projects for studios large and small.  During 11 years with ZeniMax/Bethesda Softworks, she produced several titles, including Prey, for Arkane Studios before joining ZeniMax Online Studios where she is now Executive Producer for Elder Scrolls Online. This Open World Dialogue session is powered by our friends at Xbox 💚 🗓 Wednesday, July 10 🕒 3 pm PST/6 pm EST 🔔 Click "attending" below to get notified for when we go live! #GetWIGI #WomeninGamesInternational #OpenWorldDialogue #womeningaming #CareerBuilding #Adaptability #ChooseYourCharacter #CareerSuccess #Xbox #VideoGameIndustry  #GamesIndustry #GamingJobs #AMA #AskMeAnything #LinkedInLive

    Open World Dialogue: Embracing Different Roles on the Path to Success

    Open World Dialogue: Embracing Different Roles on the Path to Success

    www.linkedin.com

  • View organization page for Xbox, graphic

    7,198 followers

    The perfect video game office doesn't exi-   Welcome to the redesigned King offices in Malmö, Sweden. The bright office boasts a colorful decor, games to inspire creativity, and snacks to fuel big ideas. The creators of Candy Crush Saga, Farm Heroes Saga, Pet Rescue Saga, and more are passionate about bringing moments of magic to the players, and are not afraid to have fun along the way–especially in the office.

  • View organization page for Xbox, graphic

    7,198 followers

    With Diablo IV’s first expansion coming this Fall, let's look back at the concept art that helped breathe life to the game’s immersive world. The devil is in the details... Igor Sidorenko, a principal concept artist for Blizzard Entertainment, says he drew inspiration from fine art hanging in some of the world’s greatest museums.   “The vision was, let’s make Diablo a painting and connect it with traditional fine art like drawings and paintings,” Sidorenko says. “Let’s take the inspiration from academic art, neoclassicism, pre-Raphaelites and their followers, from pieces like ‘The Last Day of Pompeii’ or ‘The Raft of the Medusa,’ and insert it into the decaying, brutal world of Sanctuary. So we started working in this direction from the very beginning to make it clear for a public, when people can finally see it, that this project is going to be different.”   1. “This big battle scene was heavily inspired by Gyula Benczúr’s ‘The Recapture of Buda Castle in 1686’ and Jan Matejko’s ‘Battle of Grunwald.’ We wanted to have a “last stand” scene—a battle filled with chaos, anger, and desperation,” Sidorenko says.   2. “Murals for Alabaster Monastery are my favorite ones. I wanted to have a strong religious feel here: The moment of creation (Genesis), the revelation of deity (Revelation), the ascension of Jesus into heaven (Ascension). Fortunately there is no shortage of European paintings based on biblical stories in any period.” 3. “I was mostly inspired by Benczúr’s masterpiece ‘The Baptism of Vajk’ as well as different artworks by Edwin Austin Abbey and Jean-Joseph Benjamin-Constant.

    • Art work of a battle titled "Battle of Grunwald" By Jan Matekjo on the left, with the concept art for Diablo of a battle, illustrated by Igor Sidorenko.
    • Artwork of a elegantly dressed individual riding a white horse with others surrounding,  titled "Reprise Chateau Buda" By Gyula Benczur on the left, with the art for Diablo, titled "Alabaster Monastery Mural" of a angelic figure with a staff surrounded by gold floating above a group of people, illustrated by Igor Sidorenko, on the right.
    • Artwork of a deity, blessing an individual,  titled "Batism of Vajk" By Gyula Benczur on the left, with the art for Diablo, titled "Alabaster Monastery Mural" of the same gold figure, appearing to bless an ill person in a bed, illustrated by Igor Sidorenko, on the right.

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