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User:Watereals/Books/Graph

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A* search algorithm
All nearest smaller values
Alpha–beta pruning
Amplitude amplification
Any-angle path planning
B*
Backjumping
Backtracking
Bayesian search theory
Beam search
Beam stack search
Bellman–Ford algorithm
Best bin first
Best-first search
Bidirectional search
Binary search algorithm
Breadth-first search
Brute-force search
C-Link
Combinatorial search
Cuckoo hashing
D*
Dancing Links
Day–Stout–Warren algorithm
Depth-first search
Depth-limited search
Dichotomic search
Difference-map algorithm
Dijkstra's algorithm
Disjoint-set data structure
Double hashing
Dynamic perfect hashing
Expectiminimax tree
Exponential search
Extendible hashing
Fibonacci search technique
Finger search
Finger search tree
Floyd–Warshall algorithm
Fractional cascading
Genetic algorithm
Geometric hashing
God's algorithm
Graph (abstract data type)
Graph (mathematics)
Graph theory
Graphplan
Grover's algorithm
Hash function
Hash table
Hill climbing
Hopscotch hashing
IDA*
Incremental heuristic search
Index mapping
Interpolation search
Introduction to Algorithms
Inverted index
Iterative deepening depth-first search
Jump point search
Jump search
K-independent hashing
K-nearest neighbors algorithm
Knuth's Algorithm X
Kruskal's algorithm
Late Move Reductions
Lexicographic breadth-first search
Linear hashing
Linear probing
Linear search
Locality-sensitive hashing
Look-ahead (backtracking)
MaMF
Minimax
MTD-f
Nearest neighbor search
Null-move heuristic
Parallel metaheuristic
Perfect hash function
Phrase search
Prim's algorithm
Proof of O(log*n) time complexity of union–find
Proof-number search
Rainbow table
Range minimum query
Rapidly exploring dense trees
Rapidly exploring random tree
Recommender system
Search algorithm
Search game
Search suggest drop-down list
Search-based software engineering
Semi-linear resolution
Shortest path problem
Siamese method
Similarity search
SMA*
Spreading activation
SSS*
Stack search
Search
State space search
Ternary search
Ternary search tree
Trigram search
Uniform binary search
Uniform-cost search
Universal hashing
UUHash
Variation (game tree)
Ε-approximate nearest neighbor search
Graph Theory
Connected component (graph theory)