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Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Non-Blocking Buddy System allocator for muti-core machines. Based on research done by R. Marotta et al. titled 'NBBS' in 2021.
A portable and easy-to-integrate implementation of the Advanced Configuration and Power Interface (ACPI)
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
A post exploitation framework designed to operate covertly on heavily monitored environments
Generates x86, x64, or AMD64+x86 position-independent shellcode that loads .NET Assemblies, PE files, and other Windows payloads from memory and runs them with parameters
The OWASP Cheat Sheet Series was created to provide a concise collection of high value information on specific application security topics.
Yet another C++ Cobalt Strike beacon dropper with Compile-Time API hashing and custom indirect syscalls execution
A sample app that demonstrates several techniques for rendering real-time shadow maps
An OpenGL 3.3 demo with a full deferred renderer and post-processing pipeline
✨ An open source WIP general programming language for web development built using Rust. ✨
My toy engine, mainly for rendering experiment and prototyping.
A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
A new markup-based typesetting system that is powerful and easy to learn.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Header-only TOML config file parser and serializer for C++17.
The example code for the Windowing Systems by Example blog series