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Godiya! Ghost!

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Godiya! Ghost!
Asali
Lokacin bugawa 1990
Ƙasar asali Japan
Bugawa Namco (en) Fassara
Characteristics
Genre (en) Fassara shooter game (en) Fassara da first-person shooter (en) Fassara
Game mode (en) Fassara multiplayer video game (en) Fassara da single-player video game (en) Fassara
Platform (en) Fassara arcade video game machine (en) Fassara

Ghost! wasa ne na wasan kwaikwayo na bindiga mai sauƙi na 1991 wanda Namco ya haɓaka kuma ya buga. Yana amfani da diorama wanda ke sarrafawa ta hanyar direba na wasan don buɗewa da rufe ƙofofin inji waɗanda aka haɗa su da solenoids, kamar abubuwan da za a iya motsawa a kan teburin pinball. Diorama yana da fitilu biyar na 24 volt waɗanda ke ƙonewa ne kawai a lokacin wasan don haskaka ɗakuna - kuma dukansu suna ƙonewa lokacin da ake buga wasan a lokacin harbi, da kuma kashewa don cutscenes, allon taken, da manyan maki. Ba a sarrafa globes ɗai-ɗai ba, kuma ko dai duk suna kan ko kashe; allon direba yana ba da ikon solenoids da fitilu ta hanyar haɗin da yawa a kan allon direbobi kuma bindigogi suma suna shiga cikin allon direga ta hanyar wani ƙaramin haɗin (wannan shine wasan Namco na farko don amfani da su). A cikin shekara ta 2012, an daidaita wasan a cikin webcomic don sabis na yanar gizo na ShiftyLook na Namco Bandai.

Fayil:Golly! Ghost! game screenshot.png
Mai kunnawa yana harbi fatalwowi tare da giciye.

Godiya! Ghost! wasa ne na bidiyo mai harbi mai sauƙi. Makircinsa ya haɗa da ƙungiyar masana kimiyya da ke kirkirar makami mai suna "Zapper" don kayar da ƙungiyar fatalwowi masu ban dariya, waɗanda suka karɓi gidan da aka watsar a Zamanin Victorian a Arewa maso gabashin Amurka. 'Yan wasan suna amfani da bindigogi masu haske, wanda ake kira "Zip" da "Zap", don harba waɗannan fatalwowi a kowane matakin wasan, wanda ake magana a cikin wasan a matsayin "scenes". A cikin waɗannan al'amuran, 'yan wasa za su ci ƙayyadadden maki kafin lokacin ya ƙare.[1][1] Kowane wuri yana dauke da fatalwa mai kyauta wanda ke ba da ƙarin maki lokacin da aka harbe shi. Wadannan suna ɗaukar nau'ikan abubuwa na yau da kullun, kamar jaket, hamburgers, da kwallon kafa.[1] Akwai jimlar al'amuran huɗu, waɗanda suka kammala a cikin gwagwarmayar shugaba; kayar da shugaba yana sa su fashe cikin wasu ƙananan fatalwowi waɗanda za a iya harbe su don ƙarin maki.[2] Wasan kuma wasa ne na fansa, wanda ake ba da tikiti bisa ga yadda mai kunnawa ke aiki.

Ci gaba da saki

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Godiya! Ghost! yana amfani da diorama na lantarki na gida don asalinsa, tare da sassan da za a iya motsawa da solenoids.[1] Wadannan sassa, wadanda suka hada da kofar kabad, akwati, da wurin zama na bayan gida, bude da rufe bisa ga motsi na fatalwowi a cikin wasan. Wani madubi a cikin na'ura yana nuna hotunan wasan a bango, yana haifar da mafarki cewa haruffa suna hulɗa kai tsaye tare da diorama.[1]Wani madubi a cikin na'ura yana nuna hotunan wasan a bango, yana haifar da mafarki cewa haruffa suna hulɗa kai tsaye tare da diorama.[1][1]

Godiya! Ghost! an sake shi a Japan a watan Yulin 1991, yana gudana a kan kwamiti na tsarin wasan kwaikwayo na Namco System 2. A Arewacin Amurka, an nuna shi a wannan shekarar Amusement Machine Operator's Union (AMOU) kasuwanci da aka gudanar a Las Vegas, wanda aka gabatar tare da mai harbi na 3D Starblade.[2][3] An saki wasan a Ostiraliya a watan Oktoba.

Karɓar karɓa da gado

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Godiya! Ghost! ya kasance nasarar kasuwanci a Japan, kasancewar babban mai ba da gudummawa ga karuwar kashi 93.9% na kudaden shiga a cikin rukunin wasan kwaikwayo na Namco a cikin shekara. Game Machine ya yi sharhi game da yanayin da yake da shi da kuma ra'ayi na musamman, yana gaskata cewa yanayin lantarki-mechanical zai sa ya fita daga wasu masu harbi masu haske a cikin gidajen caca. Wani marubuci na MegaZone ya ba da godiya ga wasan don ci gaba da layi tare da layin Namco na manyan masu harbi masu haske. Sun yi farin ciki da wasan na inji, suna mai cewa: "Ainihin manufofi sun fito a gare ku, wanda dole ne ku yi ƙoƙari ku buga tare da bindigar lantarki mai amsawa... wannan yana kama da wasan da za ku gwada yanzu!". A cikin 2016 retrospective, Hardcore Gaming 101 marubucin Aaron Vark ya ji cewa Golly! Ghost! an "tsare shi" saboda shi wasan fansa ne na tikiti kuma ba mai harbi mai sauƙi ba. Ya soki babban wahalar wasan don tilasta wa 'yan wasa su harbe kowane fatalwa a wasu matakan, da kuma gajeren lokaci. Koyaya, Vark ya yaba da zane-zane da kiɗa na synthesizer, kuma ya sami asalin lantarki-mechanical mai ban sha'awa ta fasaha.[1]

Wani abu mai suna Bubble Trouble: Golly! Ghost! 2[lower-alpha 2], an sake shi ne kawai don gidan wasan kwaikwayo na Japan a watan Agustan shekara ta 1992. Wasansa yayi kama da wanda ya riga shi, a maimakon haka ana mai da hankali ne game da dukiyar da aka nutse. 'Yan wasan suna amfani da bindigogi masu haske don harba kifi, crabs, dawakai, da sauran halittu na ruwa a kasan teku. Farinni huɗu daga wasan farko sun dawo a matsayin abokan gaba masu kyau waɗanda za a iya harba su don ƙarin maki. Bubble Trouble yana amfani da tasirin sprite-scaling don sa abokan gaba su tashi zuwa ga mai kunnawa. Aaron Vark ya yaba da sautin wasan da ya fi dacewa da wahalar gafartawa, yana jin cewa ya dace da bin diddigin.[1] Wasan wasan rikitarwa mai suna Golly! Ghosts! An saki Goal a watan Maris na shekara ta 1996 don Windows 95, kasancewar reskin na wasan Color Lines tare da Golly! Ghost! haruffa.[2][1].[2]

A cikin 2012, Golly! Godiya! Ghost! ShiftyLook ne ya daidaita shi a cikin yanar gizo, wani bangare na Wasannin Namco Bandai wanda ya mayar da hankali kan farfado da tsofaffin franchises na Namco. Chris Eliopoulos ne ya kwatanta wasan kwaikwayo, wanda kuma ya yi aiki a kan Franklin Richards na Marvel: Son of a Genius . [4] Makircinsa ya haɗa da fatalwa mai launin shudi da ke motsawa cikin gidan kuma yana ƙoƙarin samun girmamawar sauran fatalwa ta hanyar ƙalubalen da ba'a.[1] Tare da sauran wasan kwaikwayo na ShiftyLook, an cire shi a watan Satumbar 2014 bayan kamfanin ya dakatar da aiki.[2][1]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Vark, Aaron (August 16, 2016). "Golly! Ghost!". Hardcore Gaming 101. Archived from the original on December 27, 2019. Retrieved August 29, 2020. Cite error: Invalid <ref> tag; name "HG101" defined multiple times with different content
  2. English, Doc (October 5, 1991). "Coin Machine - AMOA EXPO: Tales Of The Expected". Cashbox: 35. ISSN 0008-7289.
  3. "Coin Machine - Around The Route". Cashbox: 28–29. October 12, 1991. ISSN 0008-7289.
  4. McMillan, Graeme (July 19, 2012). "ShiftyLook Announces New Webcomics and Web Cartoons". ComicsAlliance. Townsquare Media. Archived from the original on February 20, 2019. Retrieved October 9, 2020.

Haɗin waje

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