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It's not just the price tag: premium games don't fit on mobile | Opinion
Asking players to pay up front for a game experience on a smartphone is no longer viable, because doing so sends a negative message about the game experience itself
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European game sales down just 1.6% during the first half of 2024 | European Monthly Charts
GSD data shows that the number of games sold remains strong despite a lack of major AAA launches
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How a surprise launch and fortunate timing helped Gray Zone Warfare top Steam
Madfinger CEO Marek Rabas on how a streamer test and Escape From Tarkov's woes helped drive 900,000 sales
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How can the UK games industry solve its skills shortage?
From school visits to internal career development programs, industry experts discuss the ways in which games companies can attract future talent
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"I just dropped them an email" – How a small studio won over Netflix to make a Queen's Gambit game
Jamie Brayshaw on pitching boldly, identifying pain points for a strong concept, and designing for first-time players
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Why is Xbox increasing the price of Game Pass? | Microcast
Latest episode available to download or watch now
Making Horizon: Zero Dawn suitable for eight-year-olds
Guerrilla Games on breaking its own rules with Lego Horizon Adventures
Japan's mobile game installs and spending rose in Q1 2024
Video games continue to dominate all consumer spending on mobile, accounting for eight out of ten highest grossing apps
Startup raises $16m for generative AI behaviour engine
Artificial Agency aims to provide a more individualised experience through AI-generated characters with distinct personalities, with an engine due to launch in 2025
FTC criticises Xbox Game Pass price increases
"[This] is exactly the sort of consumer harm from the merger the FTC has alleged," it said
New Develop North conference launches this November
Organisers of Develop Brighton will run one-day event in Liverpool
It's not just the price tag: premium games don't fit on mobile | Opinion
Asking players to pay up front for a game experience on a smartphone is no longer viable, because doing so sends a negative message about the game experience itself
Halo TV series cancelled after two seasons
Xbox, Amblin Television, and 343 Industries reportedly trying to find a new home for the show
Blizzard's John Hight and former Bungie COO Holly Barbacovi join Hasbro
Barbacovi will serve as CPO, and Hight as president of Wizards of the Coast and Digital Gaming
Kickstarter's new head of games is Exploding Kittens Inc.'s Maggie Clayton
Clayton replaces Jon Ritter-Roderick as he moves to lead creator strategy
Pacific Drives tops 600,000 sales globally
Ironwood Studios marks the milestone as it rolls out its first free content update
Xsolla acquires leading LFG company, LF.Group
"This acquisition will significantly enrich our [...] technological strengths"
Mortal Kombat developer NetherRealm lays off mobile team
It's thought at least 50 people have been affected
Ubisoft outperform targets as back-catalogue, digital, and bookings all increase in Q1 24-25
"In a selective market, we delivered a solid start to the year," says CEO
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
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How King is using AI to speed up development of new Candy Crush levels
The firm has made level iteration 50% faster as a result of its playtesting bot