Academy
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
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How to support performance actors during game development
A panel of actors discuss the importance of feeling included in every step of game development, and how they'd like to see the industry improve
Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
How King is using AI to speed up development of new Candy Crush levels
The firm has made level iteration 50% faster as a result of its playtesting bot
How to support performance actors during game development
A panel of actors discuss the importance of feeling included in every step of game development, and how they'd like to see the industry improve
-
Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
-
How King is using AI to speed up development of new Candy Crush levels
The firm has made level iteration 50% faster as a result of its playtesting bot
-
How to support performance actors during game development
A panel of actors discuss the importance of feeling included in every step of game development, and how they'd like to see the industry improve
-
How you can tap into the AI revolution to make games more efficiently | GI Sprint
Industry insiders shed light on the best way to make use of AI tools, without losing touch with your core purpose
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Tips for navigating the PR landscape
Playstack's Wout van Halderen gives key PR advice for indie devs looking to successfully market their game, following the publisher's successful release of Balatro
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Mock reviews and game evaluations: what are they, and why are they useful for devs?
We speak to industry experts about the insights mock reviews and evaluations can provide ahead of a game launch
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
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How to stay resilient during times of uncertainty
OPM's Kim Parker Adcock and former Frontier dev Konstantin Semionov discuss how to navigate uncertainty as waves of layoffs keep affecting the industry
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How to effectively communicate through change
Cat Channon advises on how to minimise the human impact and ensure better understanding of big changes at your games business
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Navigating the legal landscape of four-day work weeks
Wiggin's Ellie Sergeant and Seth Roe discuss the considerations that employers must factor in before shifting their business to this increasingly popular schedule